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Author Topic: [Gameplay] Freeze Tag Mode  (Read 31581 times)

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Joe

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Re: [Gameplay] Freeze Tag Mode
« Reply #45 on: November 24, 2012, 03:58:06 pm »

I think I will be able to prevent this script from triggering that GE:S bug by simply making it spawn an eliminated player before allowing them to become a spectator.

I have fixed the spectator bug and it will be out in the next patch.

Thanks, when this patch is released I will update this mode's script.

If I can prevent this script from triggering that GE:S bug, then I will release a beta version today.
« Last Edit: November 24, 2012, 04:05:55 pm by Joe »
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Joe

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Re: [Gameplay] Freeze Tag Mode
« Reply #46 on: November 24, 2012, 05:10:57 pm »

I think I will be able to prevent this script from triggering that GE:S bug by simply making it spawn an eliminated player before allowing them to become a spectator.
This workaround worked.

I will release beta 1.00 later after I've done some final bug tests. I will now only make bug correcting changes to the code in the beta 1.00 script.

Although I see what you mean by the bug, it is rather rude haha.
Sorry

Anyway, you can spawn bots when you are a spectator by setting the ge_bot_threshold to -1 then use ge_bot to spawn bots.
Thanks, now that I know how to do this I will be able to do some extra bug tests.
« Last Edit: November 24, 2012, 05:21:42 pm by Joe »
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Mangley

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Re: [Gameplay] Freeze Tag Mode
« Reply #47 on: November 24, 2012, 08:38:25 pm »

I never liked Freeze Tag in MoH:AA, it just clashed with the way the game was designed way too much, particularly on the more linear objective maps. CKR Realism in Objective mode was always MoH:AA at it's finest!

Anyway I think it would probably work pretty well in GE:S, so I look forward to seeing how it works out.
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