Editing and Customization > Past Versions
[Gameplay] Uplink
WNxEuphonic:
--- Quote from: killermonkey on November 09, 2012, 12:48:00 am ---Uplink should add a trace check to make sure the player can be "seen" from the capture point. I can help you write that in Euph.
--- End quote ---
I was going to do something like this, but because the ring goes through walls I thought it might lead to confusion.
Igmuwa:
--- Quote from: Troy on November 09, 2012, 12:59:12 am ---It use to say contested when two people from opposing teams were in a point.
--- End quote ---
Yep, it does still I think.
But not when there is a wall between, then you can only tell by the radar and the stopped progress bar.
I don't think it says that if a player has spawned in it either, at least not if being AFK.
I guess it's triggered when damaging eachother?
WNxEuphonic:
The older version of Uplink said "Contested," the current version just makes it dim.
Troy:
Yep, I saw that when I went through the code.
WNxEuphonic:
Update June. 29, 2013
Updated code to 4.2.3 styling. Changed the way the numbers at the top of the screen are displayed to make them look more centered. The glowing ring around Uplink Points are now slightly elevated to avoid clipping with the ground. As of 4.2.3, the size of an Uplink Point the game recognizes you in is much smaller than it should be. This seems to be a game glitch and not a code one, so will need a fix.
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- Known Issues -
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(MAJOR) All Uplink Points spawn with a radius much less than normal. I believe this is a glitch in GoldenEye: Source itself and we'll just need to wait for a fix.
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