GoldenEye: Source Forums

  • December 26, 2024, 09:54:39 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: [Gameplay] Uplink  (Read 24841 times)

0 Members and 1 Guest are viewing this topic.

WNxEuphonic

  • 00 Agent
  • ***
  • Posts: 217
  • Reputation Power: 106
  • WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!
  • Offline Offline
    • Euphonic.dev
Re: [Gameplay] Uplink (Small Update Nov. 6)
« Reply #15 on: November 09, 2012, 03:50:26 am »

Uplink should add a trace check to make sure the player can be "seen" from the capture point. I can help you write that in Euph.

I was going to do something like this, but because the ring goes through walls I thought it might lead to confusion.

Igmuwa

  • Agent
  • *
  • Posts: 12
  • Reputation Power: 2
  • Igmuwa has no influence.
  • Offline Offline
Re: [Gameplay] Uplink (Small Update Nov. 6)
« Reply #16 on: November 09, 2012, 04:19:50 am »

It use to say contested when two people from opposing teams were in a point.

Yep, it does still I think.
But not when there is a wall between, then you can only tell by the radar and the stopped progress bar.
I don't think it says that if a player has spawned in it either, at least not if being AFK.
I guess it's triggered when damaging eachother?
Logged

WNxEuphonic

  • 00 Agent
  • ***
  • Posts: 217
  • Reputation Power: 106
  • WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!
  • Offline Offline
    • Euphonic.dev
Re: [Gameplay] Uplink (Small Update Nov. 6)
« Reply #17 on: November 09, 2012, 05:39:27 pm »

The older version of Uplink said "Contested," the current version just makes it dim.

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: [Gameplay] Uplink (Small Update Nov. 6)
« Reply #18 on: November 09, 2012, 08:24:31 pm »

Yep, I saw that when I went through the code.
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

WNxEuphonic

  • 00 Agent
  • ***
  • Posts: 217
  • Reputation Power: 106
  • WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!
  • Offline Offline
    • Euphonic.dev
Re: [Gameplay] Uplink
« Reply #19 on: June 30, 2013, 03:54:16 am »

Update June. 29, 2013
Updated code to 4.2.3 styling. Changed the way the numbers at the top of the screen are displayed to make them look more centered. The glowing ring around Uplink Points are now slightly elevated to avoid clipping with the ground. As of 4.2.3, the size of an Uplink Point the game recognizes you in is much smaller than it should be. This seems to be a game glitch and not a code one, so will need a fix.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Known Issues -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
(MAJOR) All Uplink Points spawn with a radius much less than normal. I believe this is a glitch in GoldenEye: Source itself and we'll just need to wait for a fix.

WNxEuphonic

  • 00 Agent
  • ***
  • Posts: 217
  • Reputation Power: 106
  • WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!
  • Offline Offline
    • Euphonic.dev
Re: [Gameplay] Uplink
« Reply #20 on: November 22, 2013, 01:51:51 am »



Huge update today with over 16 tweaks, new features and improvements! Uplink is now polished and ready for your server or LAN party. Please post any feedback including suggestions for future features below and have fun!

Update Nov. 20 2013
Made objective icons more transparent
Fixed objective icons not flashing when contested
Fixed Uplinks spawning too close together
Increased distance from an Uplink where objective icon fades away
Changed objective icons to show percentage of Uplink completed when contested
Added message when Uplink is blocked
Added sound notice when Uplink is blocked
Changed divider when all Uplinks are owned to ":" from "-"
Fixed error message from warmup timer
Added intense light pulse on Uplink completion
Cleaned up code
Improved hints, descriptions and other text; Changed "Uplink Point" to "Uplink"
Increased time to make an Uplink
Increased amount of time required for an Uplink to generate a point for its owner
Increased Uplink size
Added ability to check version number by typing "!version" into chat

The Cy

  • 00 Agent
  • ***
  • Posts: 717
  • Reputation Power: 87
  • The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!
  • Offline Offline
Re: [Gameplay] Uplink
« Reply #21 on: November 22, 2013, 05:41:59 am »

Very cool, thanks man!
Logged
finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz
Pages: 1 [2]  All   Go Up