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Canvasing Open Source Game Engines

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markpeterjameslegg:
One of the games i'm playing at the moment on my iPod Touch is Shadowgun, this game was developed using Unity, best looking game I've seen on IOS.



Oooh... I just had a tiny orgasm at the thought of Goldeneye Source mobile.

killermonkey:
The AI is terrible! lol but anyway, I am not interested in porting GE:S....

That being said, I have made a lot of awesome things in GE:S possible through code and porting those "concepts" would definitely happen.

Also, in the grand scheme of things, $1,500 is absolutely nothing.

markpeterjameslegg:

--- Quote from: killermonkey on August 18, 2012, 01:59:39 pm ---The AI is terrible! lol but anyway, I am not interested in porting GE:S....

--- End quote ---

True. But that's something you'd have no trouble improving i'm sure.

killermonkey:
Edit:

Upon reading the Unity fine print I noticed that the Unity editor is the thing that is licensed, in addition to the engine.

This means we would have to buy a license for every team member (or at least team members at the end of the pipeline).

Mangley:
Build your own 3D engine.

Profit??

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