It occurred to me while playing today that the new Impact Sound that's been added, while great for letting the player know when he's hit, sounds a bit odd. I had an idea, and I think it's a good one so I started experimenting with the Playerhit sound effect.
What I was thinking is that each character in the game could have their own sounds that they make when being hit, here's a little experiment video I made with an alteration of the Impact Sound:-
Oh... And sorry about the lag, that's a Fraps thing.
Each character could have 3 sounds each that play randomly when being hit so it's not too repetitive.