Editing and Customization > Modding Help
prop_rotating_door with breakable glass windows?
Harry the Hambeast:
So I'm working on a little pet project for GES and I made a prop_rotating_door which functions fine, but it uses a model which has a window, so I placed and parented a func_breakable to the rotating door. Problem is, while the door opens, it will not close unless the window is broken, and there is no apparent way to change whether the window itself is solid or not, which seems to partly be the problem. Have I taken a completely wrong approach to this? I've been trying to find a solution on the internet but haven't had much luck, does anybody have any suggestions?
Mangley:
It can't be done in source, it's too buggy. If it could we would use glass in the Facility Backzone lab doors. It works in sliding doors, but with rotating doors it won't operate properly.
marinedalek:
--- Quote from: Mangley on August 09, 2012, 02:09:00 pm ---It works in sliding doors
--- End quote ---
Have you seen Bunker recently? ;)
Harry the Hambeast:
After a lot of frustration I found a suitable workaround. You can parent a prop_dynamic using the door model to a func_door_rotating brush textured in nodraw (make sure it doesn't cover the glass), then parent the glass pane to the same brush. Woohoo! And that should've been the obvious solution to me before I posted the question...sorry guys :)
kraid:
I've had lots of issues with parented glass on doors in my bunker map (ge_bunker_kraid).
Sometimes they get disconnected from the parent completly, in other cases they are just spawned in the wrong place but still move with the door.
Whenever i update my map to work with the new release (nodes, missing props & textures) i'll look into it one more time.
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