Editing and Customization > Community Content
[WIP] Statue Park music
CCsaint10:
I kind of think half and half about the two versions. I like the dynamics of the second version and how it builds, but it doesn't build enough. You need to add the beat that starts at 0:22 in the first song and the "perfect dark" electronic sound that is in there near the second part of the new version. It needs to start out soft build, build, build, then put in that beat into the middle to end portion. The drum beat really makes it stick (imo) but it needs to be later on, not the whole song like the first one was.
Consider starting the drum beat from the first one at 0:44 in the second revised version you did. That would be a good building point before fan fair...then silence it again after the fanfare with just the symbols
And I also like how the bond theme isn't in there anymore, good job
marinedalek:
Ok, here's today's work. The intro hasn't changed, but from then on I've added various layers of percussive sounds, mostly samples from freesound.org of people kicking things, using rubber stamps etc. processed heavily. The track now goes as far as the repeat of the opening chords, over which I've layered some of the rhythm track and some orchestral bass drums along with more Serra bongs. The idea was to get a similar feel to the music that accompanies the satellite dish emerging in the film.
As an aside, if anyone knows where I can get my hands on some orchestral bass/baritone singer "shouts" (you know, the "hoh! hey!" that you hear throughout the Goldeneye score) then that would be very handy!
https://dl.dropbox.com/u/69960/Statue%20Park%20-%20Unfinished3.mp3
Emilia:
I'm not so sure about this version. Some things sound out of time
markpeterjameslegg:
Oh yeah, I like this version, different kickdrum type though, one that stands out above the bass a bit more, then it'll be perfect for me.
marinedalek:
There's an echo on some of the rhythm that I tuned slow to give a push/pull effect which I can tone down. That's probably what's giving the out of time feel. With the kick drum, I don't want it to dominate the mix too much which is why I picked a fairly subtle sound. I'll have a play with it though and see what I can come up with.
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