Editing and Customization > Community Content
[WIP] Statue Park music
marinedalek:
Decided to give Statue Park the "lively" treatment after listening to the original Goldeneye level music the other day. The recreated intro is pretty much identical but for the rest I've laid synth bass and guitars in to give it some more drive. I also plonked a section of the Bond theme in there because, well, why not?
https://dl.dropbox.com/u/69960/Statue%20Park%20-%20Unfinished.mp3
Still a little rough and ready and, as I mentioned before, half-length but any suggestions/critique welcomed!
kraid:
The bond theme feels out of place, i suggest you not to use it in this track.
This track needs to be slow, dark and supporting the athmosphere of the map.
Rick Astley:
i think the track was good oddly enough @0:58 i felt that it was part of the theme from Men in Black but Kraid is right the track should be dark and moody and the bond theme doesnt really suit it (however if you do Statue X than it would defintely fit well)
Emilia:
I actually really like this, Bond theme included.
It would be a nice track for the multiplayer version of the map.
jjmusicnotes:
I agree with Emilia in that I can picture this (albeit much more cleaned up of course) as a potential arrangement for multiplayer, however, I also agree with kraid in that it should support and enhance the atmosphere of the map.
Part of this is due to your drum beat. The constant 1 (+a) 2 (+a) of the drums along with the plunky bass are more reminiscent of something you'd see from Ska or Reggae music.
The intro was nice, because as you said, you left it alone - haha (I realize how much of a slam that sounds, but I really don't mean it as such.) Instead of just leaving it static, it would be great if you could add some crescendi and decrescendi to help the chords swell - that would definitely be a great addition to the atmosphere of the map. You could even broaden the scope of your chord voicings -
It sounds like you've got some synth horns and maybe some trombones and possibly a single tuba. You could re-voice the chords into a lower register and split the tuba part at the octave and get a real beefy, ominous, sinister sound. Roots and fifths down low of course though.
I really don't like the bond theme at all. Frankly I'm actually tired of hearing it, and to be honest, what people think is the bond theme is really just the ostinato and the A theme. EVERYONE leaves out the B section; it's all part of the same theme! People always try and cram it in somewhere to make something sound Bond-ish. When I applied for an orchestrator position for this mod (something some programmers did not take too seriously) I even referenced it - though I presented mine as a canon.
One great thing about the original GE sound track is that the original composer didn't fill the need to wedge that ostinato and that riff into every little morsel.
You said that you put the bond theme in because - "Why not?" Well, to me at least, that come across in the mix - like it was just wedged in there.
Lastly, the mix. The sound quality of the files is good - even the synth, but it's all stuck in the middle. Give you parts room to breath and create some space - then the listener won't feel like they have to work to hear all of the parts. Also, drum 'n bass are too loud throughout mix - they're just accompaniment. This is especially evident at the end of the sound file where you try and have a loud brass climax. The drum 'n bass really take away from that.
That all said, well done with what you've got so far, keep on truckin' and I'm looking forward to the next update!
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