Instead of making a new thread, I will just append to this one.
First off, I would just like to say that you guys have done a truly phenomenal job with this mod. I do very much enjoy playing it, and am very grateful that someone took the time and effort to remake Goldeneye as much as possible.
Unfortunately, as others have experienced, there are some major issues with the hit and damage system. Frankly, it’s a critical show stopping problem that people in many servers have been complaining about. I’ve done some research on the forums, and have played the game quite extensively over the past few days to understand how the system works. I have played the game both online and offline with bots to rule out any network issues.
Initially, when I first started playing the game, I had no issues at all with the hit system. The first few games I played were License to Kill matches. On those matches, I have experienced absolutely _ZERO_ problems with the hit system. In fact, I felt that the hit system was working perfectly. During those matches, my ping was consistently under 40. The experience changed significantly when I played a standard, non LTK match. It is on these matches that I have experienced very inconsistent and bizarre issues with the hit system. Again, my ping during these matches has been consistently under 40.
I have also played offline with bots, and my experience was perfectly identical to my online experiences. Thus, I do not believe that lag and other network related issues are the cause of this problem. After playing these matches, I realized that the hit detection system is actually working properly. Hits are being detected properly on both LTK and non-LTK matches. This leads me to believe that the problem is _NOT_ hit detection (which many others are pinning the blame on), and is in fact related to the algorithms and methods utilized to determine the amount of damage that is attributed to each hit. This makes sense, as LTK matches to not exhibit this problem.
To further support this, I was playing a Gun Game match yesterday, and during it, I shot several players with a Gold PP7 in the head multiple times. During each shot, the “hit sound” was created. Thus, the game is registering that the players were hit, but, the damage is not being properly attributed to each hit.
Based on my experiences above, I simply do not buy that the problem is with the source engine. I have played a number of source engine games for quite a while, and I have never experienced any issues of this magnitude with their hit systems.
Other than the hit system, the mod is quite flawless and very fun to play. I just wish that there were more LTK servers, since I don’t experience any issues with them.