Debriefing > Bug Reports & Fixes

[Bug] Match score

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Troy:
There's something seriously wrong with match score in teams mode.  I've been playing AUF and sporadically it will reset both team's match score (bottom left) to zero when the next round begins.  When the match ends, it prints the incorrect match score.  I have this in my code:


--- Code: ---
def OnRoundBegin( self ):
        GEScenario.OnRoundBegin( self )
--- End code ---

It should only reset the player's individual scores.

Emilia:
I haven't seen this problem with any of the standard modes in teamplay.

Troy:
It's more of a fluke bug.  Sometimes it happens and other times it doesn't.  ???

It is very annoying because it completely ruins the match report.  Just so we're clear KM, I am not reloading my game mode.  The VIP is dying and forcing a round restart in my code.

killermonkey:
There was a fluke bug in match scores back in beta 3.1 because the number of bits to send the score clamped the max value to 128.

Software bugs are not flukes, there is always a reason behind their occurance. The only reason for flukes would be hardware failures like random ram value changes...

Troy:
It wasn't happening all the time, so I labeled it a fluke.

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