Debriefing > Impressions & Feedback

v4.2 Bots

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markpeterjameslegg:
Just wanted to say how impressed I am with bots, they're so human-like sometimes you forget they're bots, for example, in Archives I was upstairs near the steps that lead down to the large open area and the bot was hovering around the bottom of the stairs, but it was the way he was moving in and out of view, forward, backward left & right trying to get a hit whilst avoiding being hit. They have an unpredictability about them that's quite human-like sometimes, they even wait round corners rather than dash straight back out, they wait for you to make a move instead, amazing work KM. :)

killermonkey:
Thanks a lot man!

And there is more to come, even! I left a little hanging present in the bot code which I will be working on for a future patch that will let me code in advanced schedule interrupts (which are impossible with Valve's stock AI Code).

An example of this is if a bot is going to an enemy and he passes by armor. Right now the bot has to drop the enemy schedule then add an armor schedule. Then, if lucky, regain the enemy schedule.

Advanced interrupts would let me store away the current enemy schedule and do an interim armor run if I am nearby, then restore the enemy schedule.

Rick Astley:
thats amazing KM

markpeterjameslegg:
The bots are already better than those found in most commercial games, there was no doubt in my mind that you would at some point be improving them.

DaFees:
Ok, well everyone seems to love the bots, but some how I think I am having a different experience. I haven't really played with the bot difficulty yet but the base difficulty is a bit erratic. I've been playing with an average of around 11 bots and with those bots some will just stand there, literally. Others will do nothing except slap other bots / me. Some then will engage others and I with some kind of weapon. Unless this is some kind of bug on my end the bots on their base difficulty seem a bit easy to tackle.

My biggest issue with the bots (if it is an issue and not some bug on my end) is like I said they'll just stand there so I can get stuck playing YOLT on the Facility map (classic or the new one) because a bot will start out in the vents above the bathroom and with no jumping turned on I have no way of getting to this bot to kill it, so then I basically have to just sit/stand there until the round is over.

Can somebody tell me if this is normal behavior or do I need to change the difficulty to get human-like bots that everyone else is harping on about?

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