Editing and Customization > Community Content
[W.I.P] NightFire Map Pack
namajnaG:
--- Quote from: 005 on July 25, 2012, 07:24:41 pm ---Heh, good to see my decompiler going to good use. :-)
Just keep in mind, if either EA or MGM decide to give a crap about it, they could sue. They probably won't, though, they never cared at all about the PC version of Nightfire.
--- End quote ---
I highly doubt they will even know about this, I believe they have more important things to do than sue a Goldeneye Source player that converted maps from a game that was dead since it's release for a different game, Even though EA loves money.
On topic, Here's a small update, A few screenshots from NF_Caviar, The map is obviously not completed yet but you can see a bit how it looks like, I feel like some areas doesn't have the proper light colors, So I might be doing a few tweakings.
Emilia:
The blue and orange contrast is awesome.
Can't wait to play this.
Rick Astley:
NF_Caviar looks very promising
i agree with Emillia cant wait to play this :)
click4dylan:
you need to reduce the light intensity on caviar. it's wayy too blue. light values on source compiler are at a higher saturation of color at the same values than nightfire's compiler. also you should download crazybump and add bump mapping to the textures like i did for nf_office and nf_power, and nf_romania. ill convert the sky model and terrain for you on caviar
namajnaG:
As I said, I will change lighting at a few places, That includes the light_env, This was just a rough preview of the map, It is unfinished for now.
I won't keep the original textures though, I will replace them with GE:S ones when 4.2 is out to make the maps look fresh.
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