Editing and Customization > Community Content

[W.I.P] NightFire Map Pack

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Mangley:
Looking very good but you really need to use light_spot entities for most of the lights! It will look much better than omi-lights.

Contact me on steam if you want some pointers with using them.

namajnaG:
@Mangley = Maintenance's lighting is about 95% composed of light_spot entities, And power has about 25% of them. Maybe I haven't done them correctly, Or is a fast compile responsible maybe?

Mangley:
Hmm.. what I said was mainly directed at power. Those lights along the walls near the ground. light_spot works well for that type of lighting.

Perhaps it's just the lightmap resolution that is making me think this?

click4dylan:
I actually did the power conversion and dm_office and part of austria. that's when i gave the project over to to namajnaG. the reason the lights on power are like that is because the original used fade values that don't exist in source, so it looks like they're not light_spots, but they are a combination of light and light_spot

005:
Heh, good to see my decompiler going to good use. :)

Just keep in mind, if either EA or MGM decide to give a crap about it, they could sue. They probably won't, though, they never cared at all about the PC version of Nightfire.

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