Editing and Customization > Community Releases
[Gameplay] Arsenal
Troy:
Arsenal has been updated with 4.2's localization strings.
Troy:
I have fixed the cut off text problem by only allowing 6 weapons per pop up box.
Troy:
Minor change
- The hud message for the cvar ar_randomweapons has been changed to "Default/Random weapons were enabled!". This fits the rest of my game modes as I used enabled/disabled.
Troy:
Reworked
Troy:
Old
- Arsenal increments the round number only when a player completes the arsenal.
- When random weapons are used (ar_randomweapons 1), arsenal re-shuffles the weapons only when a player completes the arsenal.
- The round display (Round: x / x) uses HUD progress bar.
New
- Arsenal is now consistent with gun game. If the round ends for any reason (an admin executing ge_endround or the game mode executing an end round), it will increment the round number. An exception to this rule is when we're in warmup. This will cause less confusion when a player or players see the round report and wonder why the round number is still the same.
- When random weapons are used (ar_randomweapons 1), arsenal will re-shuffle the weapons every time a new round begins. This is exactly how ge_weaponset random and ge_weaponset random_loadout work.
- The round display (Round: x / x) uses timed HUD messages. These are shown at the beginning of the round.
- Code revisions.
Known problem
- The game mode has the double end match bug.
http://forums.geshl2.com/index.php/topic,7526.msg78318.html
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version