Editing and Customization > General Discussion
textures and models re-use
CCsaint10:
<3 displacements. :) I actually, at this point in my skills, prefer them over brushwork...lol
namajnaG:
I'm quite bad with displacements, I usually end up with a wavy brush filled with collision errors and unaligned textures, Until about five revisions. I've still got to learn I guess.
Jonathon [SSL]:
--- Quote from: namajnaG on June 13, 2012, 04:45:58 am ---I'm quite bad with displacements, I usually end up with a wavy brush filled with collision errors and unaligned textures, Until about five revisions. I've still got to learn I guess.
--- End quote ---
Start with a super low resolution, get the general shape you want, then add more divisions and smooth it out as you go.
Kinky:
--- Quote from: SSL ---Start with a super low resolution, get the general shape you want, then add more divisions and smooth it out as you go.
--- End quote ---
+1 to this
Also dont try anything too insane like this...
https://dl.dropbox.com/u/13423559/jungle1.jpg
The way displacements have to be perfectly aligned convex objects means making one complicated object like pictured above is REALLY tricky...
namajnaG:
Thanks for the tips guys, Always appreciated!
I'll boot up Hammer soon and start playing more with those, Hopefully I get somewhere.
@Kinky : Woah! I never knew such a complicated displacement was possible in a single brush!
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