Editing and Customization > General Discussion

textures and models re-use

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CCsaint10:
<3 displacements. :) I actually, at this point in my skills, prefer them over brushwork...lol

namajnaG:
I'm quite bad with displacements, I usually end up with a wavy brush filled with collision errors and unaligned textures, Until about five revisions. I've still got to learn I guess.

Jonathon [SSL]:

--- Quote from: namajnaG on June 13, 2012, 04:45:58 am ---I'm quite bad with displacements, I usually end up with a wavy brush filled with collision errors and unaligned textures, Until about five revisions. I've still got to learn I guess.

--- End quote ---

Start with a super low resolution, get the general shape you want, then add more divisions and smooth it out as you go.

Kinky:

--- Quote from: SSL ---Start with a super low resolution, get the general shape you want, then add more divisions and smooth it out as you go.
--- End quote ---

+1 to this

Also dont try anything too insane like this...

https://dl.dropbox.com/u/13423559/jungle1.jpg


The way displacements have to be perfectly aligned convex objects means making one complicated object like pictured above is REALLY tricky...

namajnaG:
Thanks for the tips guys, Always appreciated!
I'll boot up Hammer soon and start playing more with those, Hopefully I get somewhere.

@Kinky : Woah! I never knew such a complicated displacement was possible in a single brush!

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