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Author Topic: State of GE:S  (Read 41582 times)

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killermonkey

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State of GE:S
« on: April 23, 2012, 02:18:48 am »

Hey guys, I just wanted to let you know that v4.2 is coming along really well. We are in final testing stages and are cleaning up all our development work, polishing the levels, adding node graphs, and debugging the bots. There isn't much left to do that is really major. We are really excited about 4.2 and I think you guys will be do. Here is a quick video I made showing the bots in action on the new revamped stack_classic:
http://www.youtube.com/v/GyFdNIJ_vmE?version=3&hl=en_US&rel=0&fs=1&hd=1
« Last Edit: April 27, 2012, 03:43:13 am by killermonkey »
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namajnaG

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Re: State of GE:S
« Reply #1 on: April 23, 2012, 02:32:43 am »

Suh-weet.

terps4life90

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Re: State of GE:S
« Reply #2 on: April 23, 2012, 02:58:47 am »

Looking sexy as always :).
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Proxie

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Re: State of GE:S
« Reply #3 on: April 23, 2012, 03:21:03 am »

Great job as always, thanks for the update.  :-)
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PPK

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Re: State of GE:S
« Reply #4 on: April 23, 2012, 08:19:44 am »

Stellar work, as always ;).
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The Cy

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Re: State of GE:S
« Reply #5 on: April 23, 2012, 10:07:34 am »

it´s really amazing. I think this update will change the mod forever. yesterday I joined silo which was full of bots - totally war
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liamcadhain

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Re: State of GE:S
« Reply #6 on: April 23, 2012, 10:33:04 am »

Looks brilliant, can't wait for the release. I like the new loading screen and helpful hint too. It'll be useful for new players joining the mod (which hopefully we'll see a lot more of after the release date)
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Troy

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Re: State of GE:S
« Reply #7 on: April 23, 2012, 10:58:14 am »

I like how the ragdolls fly back when they die.  I wish the video was a bit longer though.
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WNxUufje

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Re: State of GE:S
« Reply #8 on: April 23, 2012, 11:30:46 am »

Excellent! Really nice to hear it's pretty close to release.
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coolDisguise

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Re: State of GE:S
« Reply #9 on: April 23, 2012, 04:00:21 pm »

Nice, can't hardly wait.
Is there an option to disable those popups on death, though? I don't know, but to me they feel a little out of place. : /
When will translations be needed? Can you choose a language ingame in 4.2?
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killermonkey

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Re: State of GE:S
« Reply #10 on: April 23, 2012, 07:35:09 pm »

Yes, there will be an advanced option to disable the help hints. They are supposed to be out of place because they are meant to grab your attention. The death help messages only show up 40% of the time.

I'll post the translation file soon.
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Kratos

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Re: State of GE:S
« Reply #11 on: April 23, 2012, 07:55:41 pm »

stack_classic looks well done! This bot implementation is just awesome and this will bring in more players.

Now, what if you create a server, can you add bots to fill up the empty slots, then when people join, it removes the bot to replace with a player?

Has that code been added in?
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CCsaint10

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Re: State of GE:S
« Reply #12 on: April 23, 2012, 08:51:47 pm »

Yes, as I learned a few days ago (Thanks km), there is a command called ge_bot_threshold if I remember the command correctly that lets you do this. It will also allow you to pick a number of max bots that are able to join before it cuts off. Now we can populate servers and replace them with real people as they come in. Pretty handy. :)
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killermonkey

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Re: State of GE:S
« Reply #13 on: April 23, 2012, 10:24:38 pm »

It will be on the create server menu :-D
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CCsaint10

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Re: State of GE:S
« Reply #14 on: April 24, 2012, 07:06:52 am »

Perfect, that way I will also be able to add bots immediately instead of doing "ge_bot" in console :) Thanks KM! You the man!
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