Debriefing > Impressions & Feedback

Animated weapons... why?

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V!NCENT:
Aha... I thought that the twitching was due to switching animations rapidly :-)

Mangley:
The view model and camera both pivot around a point 64 units above the player's origin. It's not known why the view model twitches when you have latency, but it has nothing to do with animation.

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