Hi guys, I'm 'QBranch' from MI6 Community. Thanks for the constructive criticism and for taking the time to look at my work. I understand most of these models are too low-poly, except for maybe the PPK and watch, and the textures are way too clean/low res. I need to go back and dirty them up a bit, put some wear on them etc. The inconsistency in these models is mainly due to some of them being made two years ago, when I was still learning the basics of Maya. Please keep in mind that they've been specifically made for my animation, and the simpler models will only be seen briefly in the background.
The PPK is perhaps the most complex model I've made so far, however I believe I'm capable of producing models/textures like the dd44, from the Martini Map pack mentioned above:
http://octospot.com/goldeneye/2011/dec-community/dd44-render.jpgI'd be glad to do a trial to see if I have what it takes to be a worthy addition to the team.
Cheers