The whole point of the event was to give the public a taste of the mode and find more bugs. I didn't expect it to be perfect.
Found several serious bugs:
1. The special player is the same every round
No it's not. At the beginning of the event, it was randomize. Something happened that broke it. I have fixed it.
2. The adrenaline, when used, is active even after round restart (ie it never stops)
I will look into this but I think I fixed that.
3. The adrenaline bar goes away after the first round
That is because the players weren't randomizing.
4. If a player changes teams as the key player (forced or otherwise) they remain the key player on the other team. This leaves one team with two key players and the other with none.
Thank you, I will look into this.
5. Elimination does not make any sense in this game mode and makes the weapon rotation worthless.
I'm not removing elimination.
6. I never had a shotgun as a key player
Fixed that. Again, when I left the randomization wasn't working. This means the key player abilities were not given. I now have the shotgun in the giveplayerweapons function.
1. The key player should be colored white in the scoreboard
It is white. Again, I already said the players weren't randomizing causing all sorts of issues.
2. It is not very obvious that you are the key player when the round starts
Yes it is. There's a HUD saying, "You are the key player" and also a showpopuphelp. The help's code was faulty and has been fixed.
3. When I try to choose a character that is the key player type it doesn't tell me why the character menu keeps popping back up (hint: look at LALD)
No, you need to look at LALD. When you are the baron, and you choose him, it takes 4 - 5 times for the HUD to say, "You are Baron Samedi". When you're not the baron and you try to choose the baron, you have to also do it 4 - 5 times for it to say, "You may not impersonate Baron Samedi."
So I suggest removing the elimination mechanic entirely.
No, every player gets two lives.
Also, the round shouldn't end when the key player dies.
Yes it should.
Ending the round pretty much forces every round to be played on DD44's or PP7's essentially, thus defeating the premise of the scenario.
Poorly defending your key player ends the scenario. There are only 4 opportunities to level up.
The scenario is good, but needs a serious amount of work.
No, the version you tried needs a serious amount of work. The version I have on PC (bugs that I have fixed that I found during the event) is nearly perfect. You told me to send the game mode to you when I was done. I haven't sent it to you yet.