Editing and Customization > Community Content
Ge_MI6_HQ
Emilia:
It's looking pretty good. I'm just afraid that when you put the roof on, it is going to be a bit claustrophobic.
Sam Colt:
Looks cool, but what are you basing it off of blue print wise?
Boris_Crack:
--- Quote from: The Cy on January 28, 2012, 11:50:41 pm ---so far so good; scaling looks ok to me. try to finish the layout, seal up some open shapes and add a ceiling soon. and then you can think about the funny stuff: cubemaps, light models with lights, areaportals, playerclips, early textures work, maybe some architectonic varieties that entertain the golden eyes of the players. and of course decals. without decals, life would be totally useless
--- End quote ---
Thank you really much. Yeah I had to rescale the map in the early development wich was a pain in the ass. The rooms are gonna be finished of course, it's just that I was lazy lately. I've allready put cubemaps all over my map(in front of the windows and glass doors). As for entertaining the golden eyes, since the begining my plan is to recreate the place as we see it in the movie, including desks, lamps, tv screen in M's office wall, lost of props in Q Division(attractive to the eye and people can hide behind them, also if I can get a free Aston Martin model for 3ds), lights and picture frames like in Die Another Day. Anyway, thank you really much!
Boris_Crack:
--- Quote from: Emilia on January 29, 2012, 04:13:03 am ---It's looking pretty good. I'm just afraid that when you put the roof on, it is going to be a bit claustrophobic.
--- End quote ---
It might be, yes. But I'll do my best to make it look good. Thank you.
Boris_Crack:
--- Quote from: Sam Colt on January 29, 2012, 04:41:33 am ---Looks cool, but what are you basing it off of blue print wise?
--- End quote ---
No lol. Just basing myself off the movie scenes. I'm just improvising on the parts not shown in the movies. And also I'm a perfectionnist wich helps a lot in this case. Thank you really much.
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