Debriefing > Questions, Help, & How To's
Glass Door Texture
Boris_Crack:
--- Quote from: kraid on January 26, 2012, 11:35:39 am ---Well... in this particular example you'd be better off with a allmost white base color.
I threw together a quick example: download here
Textures are still uncompressed in case you wanna reimport into Photoshop for editing.
For the final basetexture you should use DXT5 while the normalmap should remain uncompressed (BGRA8888).
If the resulting filesize is to big rather reduce the imagesize to 256x512 then using compression on the normalmap.
Ofc. the appeareance of such materials depends a lot on the enviroment it's placed in.
E.g. it'll appear much darker and with more intense reflection in enviroments with fewer light, while the reflection is allmost invisible in bright areas (i suggested a dark base material in the first place because reflections will be more noticable on it in bright light situations and transparent glass is mostly visible due it's reflections).
--- End quote ---
Wow thank you very much! I really appreciate that you took some of your time to make this file for me. Thank you really much. So the files looks perfect the way they are. I'm gonna try them out.
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