Debriefing > Questions, Help, & How To's

Glass Door Texture

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Boris_Crack:
Hey guys I know I'm posting a lot of questions but I searched for this on youtube and google and didn't find any information on how to make it. I hate to post this because I know I'm gonna start pissing some people off but I'm a beginner and there is no tutorial for this so.. Allright, If I wanna create a glass texture, In the .vmt file, do I have to make it VertexLitGeneric? And is there more to it than just setting the surfaceprop to glass? And finally, what's the optimal size for a door texture to be?

V!NCENT:
Glass is colorless green (0,1% green). So make it almost totally white and 99,9% transparant. The thicker the glass, the greener and less transparent it becomes.

V!NCENT:

--- Quote from: V!NCENT on January 25, 2012, 04:08:59 pm ---Glass is colorless green (0,1% green). So make it almost totally white and 99,9% transparant. The thicker the glass, the greener and less transparent it becomes.
--- End quote ---
If you want to have an actual ribble texture to it, go with shaders.

Boris_Crack:

--- Quote from: V!NCENT on January 25, 2012, 04:08:59 pm ---Glass is colorless green (0,1% green). So make it almost totally white and 99,9% transparant. The thicker the glass, the greener and less transparent it becomes.

--- End quote ---
Yes, thank you, I allready knew how to make the texture itself. What I wanna know is how to make my .vmt file properly for it to work well. But thank you for your time, I appreciate it.

Boris_Crack:

--- Quote from: V!NCENT on January 25, 2012, 04:14:19 pm ---If you want to have an actual ribble texture to it, go with shaders.

--- End quote ---
By the way, do you know what's the average size for a door texture?

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