Debriefing > Questions, Help, & How To's

Frozen Glass Textures

<< < (2/2)

major:
Negative, luchador will be one that knows.

Boris_Crack:

--- Quote from: major on January 25, 2012, 12:34:12 am ---Negative, luchador will be one that knows.

--- End quote ---
Ok, thank you anyway!

Rodney 1.666:

--- Quote from: Rick Astley on January 25, 2012, 12:18:23 am ---you mean Frozen....
--- End quote ---

He means Frosted.

Luchador:
You can create frosted glass in Source using a refractive texture, but as major said, it's very expensive. I'm not an expert, but I made frosted glass for the new Archives. Then I took it out because it was eating up performance. It also quit working whenever I tried to make it not 100% transparent or give it color. Also it might not work at all for people with old computers so you'll have to figure out how to make fallback textures.  I also made a refractive waterfall texture for Casino which isn't used in 4.1 (again, because of performance), but you can still find the files under materials/Goldeneye/Casino/waterfall_normal.

Screenshot of the "waterfall." Notice how unlike regular transparent textures the pixels behind the waterfall are actually displaced. A frosted glass window is similar except without the scrolling.
http://luchadordev.com/images/goldeneyesource/luch_devland0007.jpg

Some links that might be helpful:
https://developer.valvesoftware.com/wiki/Refract
http://www.interlopers.net/tutorials/7216
https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material

Boris_Crack:

--- Quote from: Luchador on January 25, 2012, 01:57:20 am ---You can create frosted glass in Source using a refractive texture, but as major said, it's very expensive. I'm not an expert, but I made frosted glass for the new Archives. Then I took it out because it was eating up performance. It also quit working whenever I tried to make it not 100% transparent or give it color. Also it might not work at all for people with old computers so you'll have to figure out how to make fallback textures.  I also made a refractive waterfall texture for Casino which isn't used in 4.1 (again, because of performance), but you can still find the files under materials/Goldeneye/Casino/waterfall_normal.

Screenshot of the "waterfall." Notice how unlike regular transparent textures the pixels behind the waterfall are actually displaced. A frosted glass window is similar except without the scrolling.
http://luchadordev.com/images/goldeneyesource/luch_devland0007.jpg

Some links that might be helpful:
https://developer.valvesoftware.com/wiki/Refract
http://www.interlopers.net/tutorials/7216
https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material

--- End quote ---
Wow, the image of your waterfall looks really good. Thank you for the information. I'm gonna find another way to do the glass, but thank you very much for pointing me in the right direction. I should be able to give you guys an update soon.

Navigation

[0] Message Index

[*] Previous page

Go to full version