Editing and Customization > Community Content
Scaramanga strikes again - funhouse v4
Rick Astley:
--- Quote from: terps4life90 on May 09, 2012, 06:42:03 pm ---It is almost ready Troy :). I made 2 versions of it. One is upbeat w/full orchestrations and the all is a funky piano styled theme.
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Cool cant wait to hear the tracks :)
liamcadhain:
--- Quote from: terps4life90 on May 09, 2012, 06:42:03 pm ---I made 2 versions of it. One is upbeat w/full orchestrations and the all is a funky piano styled theme.
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Sounds good Roger. I'd say it would really complement the look and feel of the map
The Cy:
hey guys, new perspectives of the funhouse. I´m currently polishing things and I hope to add nodegraphs for the bots and of course some music soon (how´s the progress going on, roger?). the first draft of map has also been tested by a few beta testers and the progress is going on very well. here are the screens:
I´m also curious what you think of the "puppets" like valentin (watching the movie screen), boris (sitting on the toilet) or alec (sitting in the ticket booth). sometimes people don´t understand what they´re doing in the map, especially when they´re shooting at them and see the "puppet's" blood.
I´m also thinking about the reasons why the former versions of the funhouse haven´t been played as much as I intended and had a discussion with E-S about that topic. he told me that the map´s still confusing and it´s design would scare off new players. but I tell you: the collocation of the single rooms hasn´t really changed since version 2 and I shortened or deleted long areas and made the connections between the settings more obvious. the map´s still bigger than the original map from rogue agent, but that´s because of the 16 players, which should play it without getting claustrophobic. the player has the chance to explore my map, its full of details and references. if that scares off new players and if they don´t wanna try new things out- ok, then I can´t help them. the map and the design are different, but that doesn´t mean that the map´s bad. since 3 years I work on this map, its neither an uninspired quick shot nor a hangout beta. my heart and my soul are rooted in this map - for me it´s a serious map which is just fun to play on. and I hope the other players will get the same feeling.
markpeterjameslegg:
It's a fantastic map that keeps getting better, you should be proud.
PPK:
--- Quote from: The Cy on May 24, 2012, 07:39:14 pm ---its neither an uninspired quick shot nor a hangout beta
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Oh no you didn't.
Regarding the map: the screens look great. I really haven't had a chance of truly playing the map (v3 that is), with the exception of an odd couple of rounds quite some time ago and I don't remember on which server it was, but it was fun. it was confusing at first but casino was confusing at first for me as well and now I love that map to death. I can't wait to try this one out since its style is completely different from all the other maps. Two questions though: does it have 3 (or more) armour spawns? And no long corridors?
I really didn't mind the puppets. I may have shot one the first time but after that, it became a fun feature. If you could pose them more naturally, it would help: like Valentin lounging on the chair, or pose Boris so it looks like he is pushing hard.
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