Editing and Customization > Community Content

Scaramanga strikes again - funhouse v4

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PPK:

--- Quote from: The Cy on June 22, 2012, 02:41:11 pm ---the map is rather dark, because in the movie it´s also a dark, unknown, mysterious place to be. but that goes not for every area, like the training room, the cinema toilet rooms and the storage room.

--- End quote ---

I understand. I don't really mind the darkness, though. I just thought you'd also make your map brighter overall just like every other map in GES (well, the official ones, at least), are aiming for so the player torch is phased out eventually (I think I read about that somewhere).  It does force you to keep your eyes peeled for any shadows moving around and that is a nice challenge.

kraid:
Much more awesome now. Lots of nice little details and jokes.

The Cy:
thanks :-) there are tons of details in there. and good news all you happy people, I´m finally pleased with my black and white room. why? because I changed the design to make it more bot friendly. now there´s a raised platform in the center of the room and two small chequered bridges are connected with that platform. if you fall down you´re instantly dead and you don´t have the chance to choose the right door which possibly teleports you back to the top again. but of course you will have the opportunity to move the two bridges at the press of a button so that your enemies possibly tumble in the black abyss. here´s a screenshot:

liamcadhain:

--- Quote from: The Cy on June 27, 2012, 08:07:16 am ---if you fall down you´re instantly dead and you don´t have the chance to choose the right door which possibly teleports you back to the top again.
--- End quote ---

That's a shame, those doors sounded like a fun concept. Still though if it makes the map more bot friendly then I guess it's for the greater good. The room still looks nice though especially the checkered bridges. Keep up the good work man, hopefully not much longer to go now :-)

Troy:
I thought of something that I liked in a previous version.  For your traps, before you could shoot the buttons and they would work.  I liked that before you wouldn't have to stand in front of them to get them to work.

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