I'll be honest here. If someone doesn't like it, delete it/edit it.
We are working as hard as possible. However, we don't have the man power to push out updates fast.
KM is our ONLY coder. He has to code every single element of the game. Bots, Menus, gamemodes, everything. He can only work on one project at a time. So he might be working on bots one week, then menus another. He's doing a amazing job and revolutionizing the source mod community by himself.
So every small little bug you might see KM has to fix. And a lot of this is hacking up valves code to make these new features work. Really isn't any MP source game with smart full fledged bots. So when a bot picks up a weapon and the weapon stays on the ground, or then breaks the other weapons spawns. He has to look through hundreds of lines of code to fix that one bug. One of dozens of bugs. All while working a full time job, and taking care of his wife.
Mapping wise we're cranking away, but it takes a while as the mappers are having to make all there own models, textures, ideas, everything themselves. A full game team would have modelers, 2d artists texturing the models, then the mapper can slap them in the maps and be cranking out work.
Look at luchadors, and 4tecks maps. They created nearly every single model and texture in those maps themselves. Every time luchador submits a update to his map for testing, there are literally hundreds of textures and models that come along with each test.
There isn't one person on this team doing one job. Everyone has to learn new skills to make their and others work better. We are quite a amazing team in that almost anyone on the team can do any thing they need. But at the trade off of if taking longer, and they might have to learn how to do it.
Even the testing team is mapping, making models/textures and other things to pitch it.
Its hard for us to pick up new team members cause we don't have the man power/time to teach someone something if there not already a expert at the one thing. Someone coming it better be very good at there job there applying for and be ready to start cranking out work. We get a lot of new trials, but 3/4 of them can't finish there trial cause its just to much work. We don't ween people in, you apply, you work.
TL;DR
We're making great head way, but we are limited by our man power. We have some of the industry best, but dozen or so people on there free time can't knock out a game in the timely manner we all want.
v4.2 is getting there. We have a lot of stuff that is close to being done, but just need to finish them up and start the grueling part of testing and revamping.
This isn't the post saying when everything is coming, but its just saying we're working as hard as anyone can. To be able to show something off, we need to have everyone wrap and and pretty up there project, and get it in game.
I'll try to keep everyone more in touch with how we're cranking away, but I'm not gonna haggle our team for content when its middle of school, people are married, and have families and important jobs. Specially now after the holidays, we should be settling back in to the groove.
Just as a little clue, currently v4.2 is on revision 3046. Each revision is a person submitting a change.