Debriefing > Bug Reports & Fixes
Bug and fix: Sound cutoff when clip runs out and reloads
(1/1)
blackhand1001:
On any weapon when you run out and reload it cuts off the sound of the last bullet firing. This can be fixed if change this in game_sounds_weapons_ges.txt in the scripts folder
"Weapon.Empty"
{
"channel" "CHAN_WEAPON"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/pistol/pistol_empty.wav"
}
"Weapon.Reload"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/common/reload1.wav"
}
to this changing the channel that these two sounds play from. There may be a more appropriate channel for these sounds but sharing them with the gun firing causes the fire sound to get cutoff. Sounds a million times better with this fix. Especially with the ar33 and rcp90.
CHAN_WEAPON
"Weapon.Empty"
{
"channel" "CHAN_AUTO"
"volume" "0.7"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/pistol/pistol_empty.wav"
}
"Weapon.Reload"
{
"channel" "CHAN_AUTO"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"wave" ")weapons/common/reload1.wav"
}
killermonkey:
Problem has been addressed already for 4.2. Thanks though
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