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GES Update 09/30/11 Programming & Ourumov Redux
Bashe:
If I didn't know any better, I'd say a certain someone is sockpuppeting in this thread
V!NCENT:
--- Quote from: Matteobin007 on October 17, 2011, 03:12:26 pm ---I don't think it's going to happen.
By the way it's the next gen consoles version, the Wii version was called 007 GoldenEye.
--- End quote ---
That's the problem with this mod if CoD-compatibility(TM) is being baked in.
Seriously, if you're (in general) unable to play because you can't figure out the bond universe than you shouldn't be playing in the first place.
What's up with this handholding shit? I mean; free kills are welcome, but I don't want to end up doing 100-3 kill-to-death-ratio I got from playing CoD:Black Ops on someone's PS3. After laughing my ass off for two hours; I never want to play it ever again.
--- Quote from: Bashe on October 17, 2011, 04:33:56 pm ---If I didn't know any better, I'd say a certain someone is sockpuppeting in this thread
--- End quote ---
?
RobbeR49:
Perhaps the overhead icons are not really necessary right now, but assuming that more characters are in the works (there are, right?) it's only going to get that much harder to remember who's who in the future.
So long as they are more like street signs and less like billboards.
Mangley:
CoD is an easy target to bash, if you're going to bash it bash it for a valid reason.
Valid reasons include:
- The gameplay style is overused and stale
- Lack of new gameplay elements
- Activision are whores
- All CoD games since CoD 4 are cookie-cutter replicas designed to whore as much money off of teenage boys as possible
Your reason for bashing it appears to be that it's interface is too user-friendly and intuitive?
The reasoning behind our choice to include team indicators is a no-brainer. Our #1 complaint from new players (why should they have to be familiar with the bond franchise?) is that they can't tell who is on their team. It's a solution to a problem.
Do you remember Beta 3 when you couldn't tell who had killed who because there wasn't a kill log? Well we must have already dumbed down the mod for including that feature in Beta 4, because CoD uses a kill log that works exactly the same way as ours.
Good development is all about finding solid and intuitive solutions to problems. Discarding preconcieved judgements is essential if you're going to progress and improve.
major:
We could build a GE007 remake that would be the greatest anyone has ever seen. Problem is we're limiting our market to a small age range(only those who were playing the original). So we have a chunk of people who will find the game amazing, but when a non-GE007 gamer plays(maybe from word of mouth), he will completely hate the game as you have these couple dozen people who are amazing, and all new players will get mopped up.
These changes are only adding some small enhancements so beginners will not run away after one map, and keep playing as people are sticking around and playing, and getting better (Ala more competition). Would you rather be playing with a bunch of people(who will be in your area, so you can playing in a busy server you get good ping on). These people will be new comers and you'l get the free kills, but they will stick around and get better.
Or would like to keep playing with the couple dozen regulars(who are world wide) and have them be the only real competition you have, as the noobs stop playing.
Most all changes are toggle-able, so you could have a server who favors the noob enhancements. But there will be servers that don't like them, and play just like we originally designed. This is one reason its nice to own a server, or join a gaming group/clan. You could start a hardcore GE:S server and have none of these add-ons and control the demographic of gamers who join.
Tl:DR version:
We wanna make a game people play, it keeps motivation. We add these features so people keep playing and get better. Not to turn into a COD remake. 250,000+ downloads of v4.1 and only couple servers with activity. We asked the players where we can make our game better; these enhancements where there ideas.
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