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GES Update 09/30/11 Programming & Ourumov Redux
Rick Astley:
all this talk about bots and simulants reminds me of a scene from Red Dwarf:
KRYTEN: With respect, sir, they're not androids. They're simulants.
CAT: What's the difference?
KRYTEN: Well, the basic difference is that an android would never rip off
a human's head and spit down his neck.
markpeterjameslegg:
LISTER: Get outa town, your nickname was never Ace... Maybe Ace-Hole.
V!NCENT:
"In order to build a sense of cohesion we introduced overhead teammate icons"
Is this innovation for the blind, or shall I just run to the store and buy Call of Duty?
Using your eyes is part of the gameplay, damnit!
"Deciphering our radar requires a PhD currently."
No, it just takes too much time.
"Our intention is to allow them to react to the specific gamemode and play it smartly."
I hope this is not allong the lines of duck tactics and more along the lines of making it difficult to beat. Recent AI advancement in commercial games don't get it.
"Ourumov In-Game"
Great! :D
"Mitchell "Engineer" Keesee, has passed away"
:(
Mangley:
--- Quote from: V!NCENT on October 17, 2011, 11:56:46 am ---"In order to build a sense of cohesion we introduced overhead teammate icons"
Is this innovation for the blind, or shall I just run to the store and buy Call of Duty?
--- End quote ---
Tell me you've never shot at a teammate in Team LTK.
Overhead icons will be optional, but on by default because new players have a lot of trouble with character identification.
killermonkey:
These changes are for the 90% of our (potential) players that need help getting into a game that is NOT Call of Duty.
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