GoldenEye: Source Forums

  • November 10, 2024, 06:28:34 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: Interactivity  (Read 13241 times)

0 Members and 1 Guest are viewing this topic.

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: Interactivity
« Reply #15 on: September 17, 2011, 07:47:37 pm »

Don't make me pull out the e-whip again! *glares* :)
Logged
All view points are of my own and not associated with the team.

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: Interactivity
« Reply #16 on: September 17, 2011, 08:04:14 pm »

That reminds me, i am not looking for to making nodegraphs on siberia with its terrain...going to be a complete bitch...Fffffff

You can be lazy if you like and just node the buildings and then all the footpaths.  :P

Will still take a while....
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: Interactivity
« Reply #17 on: September 17, 2011, 08:16:06 pm »

Yeah, I might  be complaining a little more than need be (glares at Major), but I will do something to make sure it works out fine. Although I guess I won't really have to worry about it for 4.1...I will make an update on multiple fronts for 4.2 for it. :)
Logged

Brings back memories, doesn't it? :D

coolDisguise

  • GoldenEye fan
  • 00 Agent
  • ***
  • Posts: 439
  • Reputation Power: 12
  • coolDisguise barely matters.coolDisguise barely matters.
  • Offline Offline
Re: Interactivity
« Reply #18 on: September 18, 2011, 11:54:45 am »

True, I played with 8 bots last night stress testing the code :-)

Could we maybe get some footage of bot gameplay in a coming news post, like some gameplay or outtakes? That'd be awesome.
(or some footage of a possible training mode that was talked about and would maybe be included, if it has been worked on)
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Interactivity
« Reply #19 on: September 18, 2011, 02:54:55 pm »

Yes the next update will feature bots. Do note that I stopped coding them a couple months ago to focus on gameplay enhancements. As it stands now they are a great training tool, but not sufficient enough for solid human replacement. They hold up REALLY well in online play, you can't tell if they are a bot or a human in terms of latency and the like (unlike L4D...)

Once the gameplay enhancements are done I'll go back to bots to bring them to a playable state for at least deathmatch gameplay. I don't think we'll see them playing LALD competently in v4.2, but that can easily be addressed with a post-v4.2 server update to the python scripts!
Logged

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: Interactivity
« Reply #20 on: September 18, 2011, 05:51:02 pm »

Legend.
Logged

Kratos

  • 007
  • ****
  • Posts: 1,157
  • Reputation Power: 125
  • Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!Kratos is awe-inspiring!
  • Offline Offline
Re: Interactivity
« Reply #21 on: September 24, 2011, 01:50:55 am »

Yes the next update will feature bots. Do note that I stopped coding them a couple months ago to focus on gameplay enhancements. As it stands now they are a great training tool, but not sufficient enough for solid human replacement. They hold up REALLY well in online play, you can't tell if they are a bot or a human in terms of latency and the like (unlike L4D...)

Once the gameplay enhancements are done I'll go back to bots to bring them to a playable state for at least deathmatch gameplay. I don't think we'll see them playing LALD competently in v4.2, but that can easily be addressed with a post-v4.2 server update to the python scripts!

Are the bots coded in assembly language? :)
Logged

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: Interactivity
« Reply #22 on: September 24, 2011, 06:36:16 am »

Logged
Pages: 1 [2]  All   Go Up