Debriefing > Impressions & Feedback
Interactivity
major:
Don't make me pull out the e-whip again! *glares* :)
Mangley:
--- Quote from: CCsaint10 on September 17, 2011, 06:09:45 pm ---That reminds me, i am not looking for to making nodegraphs on siberia with its terrain...going to be a complete bitch...Fffffff
--- End quote ---
You can be lazy if you like and just node the buildings and then all the footpaths. :P
Will still take a while....
CCsaint10:
Yeah, I might be complaining a little more than need be (glares at Major), but I will do something to make sure it works out fine. Although I guess I won't really have to worry about it for 4.1...I will make an update on multiple fronts for 4.2 for it. :)
coolDisguise:
--- Quote from: killermonkey on September 17, 2011, 02:29:54 pm ---True, I played with 8 bots last night stress testing the code :-)
--- End quote ---
Could we maybe get some footage of bot gameplay in a coming news post, like some gameplay or outtakes? That'd be awesome.
(or some footage of a possible training mode that was talked about and would maybe be included, if it has been worked on)
killermonkey:
Yes the next update will feature bots. Do note that I stopped coding them a couple months ago to focus on gameplay enhancements. As it stands now they are a great training tool, but not sufficient enough for solid human replacement. They hold up REALLY well in online play, you can't tell if they are a bot or a human in terms of latency and the like (unlike L4D...)
Once the gameplay enhancements are done I'll go back to bots to bring them to a playable state for at least deathmatch gameplay. I don't think we'll see them playing LALD competently in v4.2, but that can easily be addressed with a post-v4.2 server update to the python scripts!
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