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Gameplay Scenario: Launch Code

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Mangley:
Using 'GoldnEye' as the title gives the impression that this game mode would be the main focus of the entire game. And yes, corny too!

VC:
The satellite was named Mischa, right?  Maybe that can be worked into something.

In addition to the defensive 8|8 DD44 I propose, Boris should have a custom melee weapon, the clickie-pen, when not equipped with the covert modem.  Token damage profile, and he twirls and clicks it as an idle animation.

killermonkey:
8|8 DD44 is in the game mode right now

btw, all, I finished foundation coding and am working on specific gameplay rules now.

And this is going to have to be a v4.2 release because I have too many cool new python goodies in v4.2 that will break the gameplay in v4.1

VC:
And because v4.2 will have the clickie-pen animations.  : )

WNxEuphonic:
A possibility is to only have one terminal at a time open for capture, but have a timer for how long the hacker can hack it. Then when the timer runs out or the terminal is hacked the next terminal opens up and the round continues. Successfully hacked terminals give the attackers 1 points while the defenders get 1 point for defending a terminal for the amount of time it was opened. If a hacker is still hacking a terminal when the timer runs out, it goes into overtime for the terminal until the hacker stops the hack or the hack is complete. This also means rounds can continue on for extended periods of time without having to be reset to add another set of terminals.

Also, once we get arrows, maybe the hackers can hit their !voodoo keys to call for help if they're under attack.

Also, would be cool when the hackers were hacking they made that little keyboard typing sound Natalya did in the original game.

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