WORK IN PROGRESS
MI6 vs Janus, each team plays a specific roles that alternates each round.
The basic premise of the scenario is one team is leading the charge to hack several terminals scattered throughout the map with 1 person as the designated hacker, and the other team is trying to stop them. (Hackers vs. Preventors)
When Janus are hacking, their goal is to fire the satellite laser.
When MI6 are hacking, their goal is to destabalize the satellite to destroy it.
Hackers receive 1 point for every terminal successfully hacked and [# terminals] points for winning the round. Preventors receive 1 point everytime the hacker is killed and 1 additional point for every terminal saved at the end of the round.
At the beginning of the round, a Insta-Hack 9000 (IH9K) is randomly spawned in the map (level 8 ammo spawn?). Only the hacker can pickup the IH9K and use it. If the hacker is killed with the IH9K in his possession, it is removed from play for the rest of the round. The IH9K allows the hacker to take over one terminal instantly, then it is destroyed.
Hackers can earn an ego-bonus for each successful hack which increases the rate of their next hack. Ego-bonuses last for 45 seconds and ends instantly if the hacker is killed.
The hacker can rescind their role within the first 15 seconds of the round to another player by choosing a character from the character select panel.
Here's a sample round (the first round will randomly choose the team to be the hackers, alternating afterwards):
1. Each team spawns and a random player on the hacking team is chosen to be the hacker. The hacker for will be converted into Boris (Janus) or the Female Scientist (MI6) respectively. No one will be allowed to choose these two characters in this gamemode.
2. The computer terminals are spawned randomly throughout the map (at player spawns) with them being proportional to the number of players in the server. Terminals are shown on the radar w/ their corresponding status as their color (Gray = unhacked, team color = hacked). An IH9K is also spawned.
3. The hacker, protected by his team, will go to each terminal and hack it, which takes some amount of time. If the hacker is killed during hacking, all progress is lost on that terminal. If the hacker possesses an IH9K they can use the !voodoo key during the hack to use it and instantly hack the terminal. Each successful hack gives the hacker an ego-boost which increases the rate of his next hack for a finite time.
4. Everytime the hacker dies they respawn back in the team spawn area. A hacker is always unarmed and cannot pickup any weapons/ammo but they can pickup armor and will spawn with full health and armor as well.
5. Once all terminals are hacked the round ends instantly with the hacking team declared the victor. If time runs out before all terminals are hacked, the preventors win.