Debriefing > Impressions & Feedback
So far what I think and what needs to be touched on
Flash2011:
Again, I'm not saying you guys NEED to use modern style aiming systems, but check out Duke Nukem Forever that just came out. No body i've spoken with has said it was fun, the majority of people hate the game.
Why though? Most people say it's because it utilized outdated mechanics and also that the gameplay hasn't aged very well. (Make sure to read the link I posted)
As for the aiming, I've played a good amount and I have BARELY noticed a difference in accuracy when using crosshairs and not (keep in mind i'm the player and not a designer i'm telling you what i'm experiencing). This isn't as much fun because to me it seems to promote more of a "just run and gun". Run and Gun is about as much fun and skillful as button mashing.
Also, Quake being played in competitions still. I don't know, but I've heard others say the same thing and that's cool and all, but how many play Quake to how that don't play Quake?
killermonkey:
As a future game designer you should not be asking the question of "how many this, whos going to like that, am I cool enough to hang with the COD crowd?"
You should ask: "what makes my game stand out from the crowd?"
In the end, when this COD, pre-teen fueled, lust for immediate reward phase passes you will see games reverting back to the old-style framework that has bolstered so many of these "franchises." When you look deep inside all these AAA titles, they have NOTHING but good graphics. No story, no feeling, no depth, no skill required.
I read the article you posted, and i instantly dismissed it because he said "Half-life 2" as being a "classic" and not Half-Life (original) you know, the game that spawned an entire GENERATION of gaming, or even DOOM for fucks sake. He is an idiot, his opinion was refuted instantly.
Flash2011:
Interesting point of view.
I keep saying that this game doesn't need to be like COD or anything like it. Valve has manage to avoid the COD play style and still make their games challenging yet fun with aiming.
You say
--- Quote ---In the end, when this COD, pre-teen fueled, lust for immediate reward phase passes you will see games reverting back to the old-style framework that has bolstered so many of these "franchises." When you look deep inside all these AAA titles, they have NOTHING but good graphics. No story, no feeling, no depth, no skill required.
--- End quote ---
But I feel like instead of copying COD series, you're copying Half Life series or Doom series or Duke Nukem series. However, If you're goal for this game is to be like those series, you've succeeded. Though I feel that the main reason most people are attracted to this mod is for simple nostalgic reasons, like myself.
Let me ask you a question? Did you play the new Duke Nukem? Did you like it or dislike it? How long were you able to play it before you put the controller down?
killermonkey:
I'll be honest, I didn't buy the new Duke Nukem because of complaints of the gameplay. Although, I never played the original Duke Nukem (honest to god) so this is not a nostalgia thing.
I only revert back to COD because that's the "shit" right now, if you catch my drift. Everyone wants to emulate COD... or name some other half-baked console game.
I have seen plenty of reviews recently that are getting fed up with the "regurgitation" of the genres. Mark my words, you will start to see cash cows like COD, GTA, Fallot X DLC #200 start to decline. It has reached the saturation point where gamers are like, wtf this is the same shit I bought 2 months ago.
Like most fads, they fall back on their roots, and that is classic gameplay action.
GoldenEye is far from perfect, building this mod has shown a lot of its weaknesses, but it has also shown a tremendous amount of strength and foresight into what was put into the game that no modern game has in it.
If you want an example of a classic game, revived, and for the most part kept untouched besides a new story and graphics I refer you to Donkey Kong Country Returns: http://wii.ign.com/objects/143/14354707.html
Flash2011:
You're absolutely right about he COD series right now, it is shit right now and that saddens me.
But I believe what the largest problem of the series (outside of some fucked up marketing tactics) isn't how to play the game, but what the game offers and i'll explain.
When COD4 came out, people I went nuts. It was so much fun, even regular DM was fun because of the game played. As the series progressed though, the magic had begun to wear thin, why though? Because the devs aren't giving their players anything more to do with the mechanics.
Black Ops is seriously just a slightly fixed, non broken, less buggy version of ModerWarfare 2, wow... There are NO new gameplay modes (zombies doesn't count). It's still DM, TDM, CTF etc... They've catered to the new players by giving players really easy ways to get kills and streaks. They've also limited the amount of options players have to customize their own games. Lastly, instead of giving players more during patches, they just make maps and overprice them, woohoo...
Left4Dead uses an older style of firing but because of how they allow their players to use it is what makes it so much fun. Make it into a COD type game and you get something kind of boring and frustrating.
I dunno, I think i'm rambling now. Anyways, I'm just a player playing your game and I just wanted to put my 2 cents in because I felt that some of the gameplay was frustrating (mainly the aiming and firing spread).
p.s. Is their going to be a better/easier way to tell who is on your team?
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