Debriefing > Impressions & Feedback
So far what I think and what needs to be touched on
Flash2011:
Hey I added you on steam, Killer.
Moonraker isn't really a rail gun because the rail gun was more of a sniper rifle type weapon and raker isn't (not from what i noticed).
Shotguns shouldn't be awful from mid-far range. I do agree up close it's really powerful. Shotguns though have a decent amount of range (not to get realistic cause i hate that term). I just don't want them to seem gimmicky.
COD4 shotguns were bad, MW2 ranged between balanced to overpowered (Spas, AA12, 1887).
Jeron [SharpSh00tah]:
--- Quote from: killermonkey on July 26, 2011, 05:21:19 pm ---I want to play with you. Killermonkey1313
--- End quote ---
Literally!?, now that is what I am talking about!
Flash2011:
Just waiting on invite acception.
killermonkey:
I was doing the same things you are doing now, but 4 years ago before beta 3. I insisted ges should use "realistic" damage, spread, and rate of fire. Then VC came along and implemented actual values from ge64 and it made a HUGE positive difference to the gameplay.
Trust me, after my little lesson with you, you will understand.
I am at work atm, I will be home in a few hours.
Flash2011:
Ok, cool. I'll be home for most of the day, i'm going to friends house, but i have a laptop and i'll be sure to get some games in with you.
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