Debriefing > Impressions & Feedback

So far what I think and what needs to be touched on

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Emilia:
A thing that really urks me is when people complain that the crosshair does not stay on the screen at all times...and then they complain about game realism.

There is no crosshair in real life. You slow down, you aim and you shoot. That is how it works.
To me, that is what GES is simulating when you bring up the crosshair. It is forcing you to slow down and aim, unlike just running around, spraying bullets everywhere with the crosshair there.

Or, with time, you learn how to shoot properly without using the crosshair at all. Mangley is correct in saying that using the crosshair increases your bullet accuracy, but overtime, you rely on your own accuracy. I for one rarely use the crosshair and I prefer it this way.

And no, there is not a dot on my screen to show where the crosshair would be (I know people that do that, and that is so sad).


My point is, I think people rely so much on the mechanics of one game that when they try something new, they just don't like it. GoldenEye 64 was the FPS that started it all. If anything, I think the mechanics of games these days make shooting way too easy. And I don't think GES is outdated. I think it is a game of skill.

PS: If you played GE 64 with auto-aim off, you are a legend. Puts COD players to shame :P

Flash2011:
The game doesn't NEED a static crosshair, that's more of a tactile feature that most people appreciate, much like the bumps on your F key and J key. It's just a way to say "hey your bullets go down the center of the screen and crosshairs allow you to tell where the center is."

About it being realistic or not shouldn't even be debated, it's a video game...game. It's a game and unless stated that it's designed to be a simulator, realism shouldn't even be brought up.

As for crosshairs, aiming and making you move slower. You should be able to have a much much higher amount of accuracy compared to when you aren't aiming. As you even stated,
--- Quote ---I for one rarely use the crosshair and I prefer it this way.
--- End quote ---
It shouldn't be a matter of whether your the type of player who prefers aiming to players who don't.

It should be a matter of mechanics and gameplay. If Run and Gun has an accuracy near comparable to aiming with crosshair then whats the point of aiming?

In more recent FPS series, having gun classes highly separates players and play styles. The SMG (D5k and ZMG) should fire fast but low accuracy and a high drop off in damage over distance while rifles (AR33 and KF7) should have a bit slower fire rate with more accuracy and more damage over distance. These "realistic" aspects are in my opinion a LOT of fun to tinker with and only get more interesting when you add in firing through walls and the damage with that.

All of that said begins to make people start to make decisions on what type of player they want to be by simply utilizing what the devs gave them, not by what they demand them to be. If i want to be the run and gun fast guy I can use a ZMG, but if I want to be the round about guy I might use an AR33 and lastly maybe I feel like being a sniper or a sneaky SOB and use a silenced PP7.

What'd yah think? Maybe I'm crazy.

markpeterjameslegg:
I have noticed a drop in accuracy since 4.0 Beta, I did this test back then to see the difference in accuracy between aiming and not and it was much more significant back then than it is now:-

http://imgur.com/a/eGXDN

See if you can guess which one was using aim.

VC:
I think that no damage falloff means you aren't fucked just because you spawned with a pistol at a distance.

I think that anyone who is running and gunning in GES better run fast and gun hard because their damage output is lower than mine.

I think that you have made a great example of reporting on perception instead of reality.  Nothing to be ashamed of, we had a lot of people here doing what they thought Goldeneye 007 was like, instead of going back and checking like I did.  Then they fought me on it.  Fun fun fun.

Take DD44 to an empty room, tap fire it without sighting, then with.  You will see the difference.  Sighting helps, but it is not supposed to be required if you know where the center of your screen is and can follow the tracers.

Take ZMG to an empty room.  Tap off one bullet at a time for 16 shots, then spam the other 16.  You will see the difference.  Recoil matters.  It's not huge, but it's often a lot compared to stable firing's accuracy.

Run-and-gun has a place in GES.  It's what you use when you are retreating to cover, or need to finish someone you've wounded when you are also one headshot from your own death.  Yes, you can mow down a room with a power weapon like RCP90 because it's meant to be a sweeper, but a guy with the starting pistol can knock his health down 50, 50, 50, dead (or just 50, dead if he didn't have armor) by doing it right.

Kinky:
As an avid Battelfield supporter since 1942 i feel i have to chime in with...

If youre in a tank youre pretty much dead :P

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