Editing and Customization > Resources, Tools, Tips & Workarounds
Source Shader Editor Plugin
coolDisguise:
--- Quote from: Luchador on July 19, 2011, 02:34:51 pm ---Really nice work! Now we just need a WYSIWYG map editor!
--- End quote ---
... with an interface connecting to the brain of its user ~
gotta love mappers on drugs ;-)
Jonathon [SSL]:
YES a new toy to play with!
KM KM KM PLEEEEASE code it in! :)
http://developer.valvesoftware.com/wiki/SourceShaderEditor/Installation
--- Quote from: Luchador on July 19, 2011, 02:34:51 pm ---Really nice work! Now we just need a WYSIWYG map editor!
--- End quote ---
Lol, Valve would never be bothered to update their 8-9 year old map editor...
kraid:
It looks a lot like the UDK material editor, allthough a little more complicated.
Might be more powerfull, too. At least if you know what you're doing.
As for the integration into GES, i'd say this could be a cool feature if we have some ideas what for we could use this custom shaders.
New Golden Gun material maybe, or classic goldeneye glass for the _classic maps?
killermonkey:
--- Quote from: Jonathon [SSL] on July 19, 2011, 03:57:31 pm ---YES a new toy to play with!
KM KM KM PLEEEEASE code it in! :)
http://developer.valvesoftware.com/wiki/SourceShaderEditor/Installation
Lol, Valve would never be bothered to update their 8-9 year old map editor...
--- End quote ---
Wow looks like Valve learned how to write a proper API finally. I can integrate this ASAP.
Jeron [SharpSh00tah]:
--- Quote from: kraid on July 19, 2011, 06:10:57 pm ---i'd say this could be a cool feature if we have some ideas what for we could use this custom shaders.
--- End quote ---
Ice blocks on the mountains in runway / surface
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