I was with a +100% bonus damage
Good work! Okay, you were probably playing against store mannequins, but still, I'm happy to see someone did reach the higher levels on the bonus scale.
"you already need a certain level of proficiency in order to reap success from the game."
Indeed. That's what DM and LTK can give you. My guiding influence with OHMSS is to visualize for players when they are and aren't shooting effectively. It's really a leap from the lion's head to go from being told "aim for the head, control your fire" to actually knowing and integrating into your FPS brain how to implement that strategy and start maximizing your DPS. I don't think any of our scenarios, least of all my own designs, are where FPS and GES first-timers should begin. I find that to be an issue of our server/popularity situation, where there are only a few active servers and you're often caught between a rock and an LTK place, since a cycling server often doesn't spend much time on DM.
I don't want to think of my audience as slovenly and porcine, but I cannot help but notice trends toward rewarding player participation over player progression. That shit-fight over body armor was drug into OHMSS without any consideration for why I added armor to the spec, and I would not be surprised if it was done simply to spite me. gg. Goldeneye 007 was always a game that was all about fucking over your friends, not making things fair. Everyone had house rules of conduct just to make it tolerable because there were so many dick moves like armor/weapon camping, armor destruction, running the spawn patterns, knocking the controller away, pulling out a cord, punching someone in the kidney...
Plans:
* I may lower the damage requirement on Klobb and Throwing Knife because they're fucking annoying.
* Something else but I forgot what it was and I've got to go to work now so bye~bye~ ^_^/`