Debriefing > Bug Reports & Fixes
Hosting Felicity.
Rick Astley:
oh well i suppose in the end we have goldeneye source :D and well Perfect Dark XBLA
shame that the mod is dead- maybe they could transfer some of the things into the GE Source mod like the NASA agent skin (he could be redubbed- Zykoskys Bodyguard or something)
namajnaG:
--- Quote from: Rick Astley on May 18, 2011, 02:17:14 am ---Zykoskys Bodyguard or something
--- End quote ---
Who?
You mean Valentin Zukovsky?
(Unsure because I didn't beat PD yet.)
markpeterjameslegg:
--- Quote from: namajnaG on May 17, 2011, 09:17:21 pm ---You put hard work and time into a project.
Someone steals it from you for another game, He gives you no credit and whatsoever takes all the credit for all the work, While all he did was run VMEX to rip the map and compile it to fit the other game.
That's the problem.
--- End quote ---
Of course, I wasn't really thinking about it like that, but the fact they even want to steal it to play on Counter Strike Source is a bit of a kick in the teeth for the CSS team as well, but lets face it, the GE:S maps are definitely superior. Maybe we should combine and have Golden Strike Source (ONLY JOKING).
namajnaG:
Yeah, There was some Counter-Strike 1.6 server with a Goldeneye Mod back in the day. If you want to call it a mod... Basically, Custom GE Skins and maps, And it was FFA. The rest was the same.
I have no idea who was the authors of the maps and skins though.
kraid:
Some rigging tests i've done a while ago.
Even a famose bounty hunter made an apeareance:
Now she looks like that in UDK:
Unlike most other mods it's very easy to add new characters to GES (as always, well done KM).
Unfortunatly i see no possibility to have downloadable characters.
Even if the server would provide all neccessary files for the character, some things cannot be changed at runtime.
As for the PD:S maps, they were ported because of popular demand.
Complex and felicity should crash at startup while villa will start but wont give you any weapon spawns.
They'll only work correctly, even with team and token based game mods when played on servers which are allowed to host them.
In fact complex and felicity are the original maps straight from PD:S only with custom textures packed into them.
As for DRM, like major said, this was one of the conditions for porting the maps.
This special kind of copy protection will only work with custom maps.
Since (AFAIK) the decompiling tools haven't been updated since EP1, they should still have issues with decompiling EP2 engine maps, so not many ppl will be able to get their hands on our new maps.
I've also heared that there is a possibility to add a special prefab to the map in order to prevent decompiling.
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