GoldenEye: Source Forums
November 25, 2024, 05:59:15 am
Welcome,
Guest
News:
Home
Help
Wiki
Search
Staff List
Login
Register
GoldenEye: Source Forums
»
Debriefing
»
General Goldeneye
»
dual weiald
Add to Reputation:
What do you think of this post?
I agree
I disagree
Comment:
« previous
next »
Pages: [
1
]
Go Down
Print
Author
Topic: dual weiald (Read 14507 times)
0 Members and 1 Guest are viewing this topic.
pizzabond
Guest
dual weiald
«
on:
July 10, 2007, 09:58:29 pm »
another thing i noticed gonna be in it?
Logged
Mr. Wint and Mr. Kidd
Agent
Posts: 36
Reputation Power: 12
Offline
Re: dual weiald
«
Reply #1 on:
July 10, 2007, 10:01:49 pm »
All gameplay features from GE64 will be in GE:S.
Good day.
ps: right, devs?
Logged
pizzabond
Guest
Re: dual weiald
«
Reply #2 on:
July 10, 2007, 10:06:26 pm »
also jumping you were unable to jump....hehe funny how you always call him you em?
Logged
Sean [Baron]
Retired Lead Developer
GE:S Fanatic
Posts: 6,752
Reputation Power: 2
Offline
Re: dual weiald
«
Reply #3 on:
July 10, 2007, 10:10:16 pm »
Yes dual weilding will be in GoldenEye: Source. And if your clever, you can get dual weidling in the BETA 1.0. Just a little easter egg we left in
Logged
/
Sean
"Baron"
Stock
Director
sean@goldeneyesource.net
Mr. Wint and Mr. Kidd
Agent
Posts: 36
Reputation Power: 12
Offline
Re: dual weiald
«
Reply #4 on:
July 10, 2007, 10:14:45 pm »
Isn't it just the models, and not the actual dual-firing weapons?
Logged
Sean [Baron]
Retired Lead Developer
GE:S Fanatic
Posts: 6,752
Reputation Power: 2
Offline
Re: dual weiald
«
Reply #5 on:
July 10, 2007, 11:01:55 pm »
It's just the models, but you could get them to work if you knew how, just you wouldn't be able to use them on a BETA 1.0 server.
Logged
/
Sean
"Baron"
Stock
Director
sean@goldeneyesource.net
olileauk
Last vestige of [L[T]K]
00 Agent
Posts: 238
Reputation Power: 1
Offline
Re: dual weiald
«
Reply #6 on:
July 10, 2007, 11:30:10 pm »
the dual wielding model thing is class. so is the, uh, moonraker laser and (unskinned) D5K.
there were a lot of easter eggs in beta 1. teamplay, dual wield, extra hidden weaps....
Logged
Been here since Alpha 1.1... Those were the days.
Sean [Baron]
Retired Lead Developer
GE:S Fanatic
Posts: 6,752
Reputation Power: 2
Offline
Re: dual weiald
«
Reply #7 on:
July 11, 2007, 12:15:45 am »
Just how we like it, Lots of easter eggs.
Ok, I'm only kidding myself, dual weilding, and the extra weapons were left on accident
Logged
/
Sean
"Baron"
Stock
Director
sean@goldeneyesource.net
Print
Pages: [
1
]
Go Up
« previous
next »
GoldenEye: Source Forums
»
Debriefing
»
General Goldeneye
»
dual weiald