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VC's Laboratory 110424: On Her Majesty's Secret Service

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Kiihhu:
As Entropy-Soldier said, the TG admin had disabled the armor because they believe the mode works better without one. Personally, I don't care if armor is disabled or not, I still enjoy the gamemode. I managed to get to the throwing knife level (level 15, Kraid's Bunker) until the bug happened, even though armor was disabled, so I don't believe it's so hard to get past level 10. I've won the round many times, before the timer goes to zero, but the map does play a role there. In cradle I haven't got past the klobb so far. I enjoy the mode, but I'm also sure not all beginners do. Even though OHMSS is more challenging than GunGame, it's so challenging to beginners that it's easier for me to take a strong lead in OHMSS than it's in GunGame. So in a way OHMSS is actually easier to win.

To me there's nothing bad in weapon switch in the middle of a fire fight. Weapon switch at level up is so fundamental to the gamemode that it feels weird to call it a problem. It's a feature. You can't drive a car without having to pay for gas, lol.

Falko, I understand your sympathy for beginners. But I also think you're exaggerating the difficulty of this mode a little. I've completed the round many times. If I can do it, you can too, because you're better than me.

Entropy-Soldier:
Most of the time i play this mode, the new players get stuck on the laser, the somewhat good players are a few levels higher, and the top players are stuck on the pp7/klobb.

Of course, your performance depends on the level of competition you have; i can easily win the match without anyone around my skill level present, but once someone like that shows up winning becomes impossible.  As most average players are around the same level of ability as each other, they're constantly keeping themselves in the lower levels.

Whenever this mode comes up, especially in more open maps like temple or egypt, server activity drops by 25-75% over the course of the match because frustrated players never get past the first few levels.  Sure, it's a challenge, but when actually managing to win the round after 20 minutes (or before everyone leaves) becomes an accomplishment to some of the most experienced players, you know that it's just not going to be enjoyable for everyone else.

VC:

--- Quote from: Insightful Observer ---"no one is going to "train" themselves to get better."
--- End quote ---
Bingo.  Everyone wants to watch themselves win games, today.  Maybe I'm an old fart, but I remember when the point of playing a game was getting good at it so you could beat the game.

Come on, guys, even Megaman 2, the easiest and most cherished and beloved of the entire series, on US-Easy mode, was impossible to beat if you entered the final boss chamber with less than 50% ammo on the only useful weapon.  If you screwed up by not refilling it (you had to use it a few bosses earlier) or wasting a few and dying, GAME OVER GO BACK TO STAGE SELECT.  (On the original JP difficulty, you had to have 100% and had only one chance at it since a miss means you run out early and cannot resupply.)

What happened to turn a tribe of vid kids into mewing kittens?  It's like games aren't about a challenge to overcome, but participation.
"I logged in and I'm running around the map, so I should get an even share of armor pickups and if I die I don't want to lose any progress because I got used to quicksaving every five seconds in HL2 and that guy who is really good should stop being good because he makes me be not-having-fun."

No, you can't win if you're not good enough to win.
No, you can't walk in a first timer and expect to perform as well as an experienced player, and especially not as well as a skilled and experienced player.
No, you will not get a trophy for showing up.


OHMSS is a unique scenario.  I designed it to play differently from the other scenarios, including Gun Game, because we don't need more of the same shit.  We already have DM, Instagib DM, DM + a golden gun, LMS DM, Team DM, DM with Tokens That Everyone Forgets About.  You might notice that my other scenarios are also markedly NOT DM and often ignore or even punish DM behaviors.  Fuck me for trying to expand the game, because apparently there are only a handful of people who are actually prepared to learn to play something that isn't DM with a gimmick attached.


Returning to the eternal whine, armor has very little to do with OHMSS, since you dying doesn't matter to your ability to win.  It only affects your damage multiplier, which is lost when you die, and all it does is slightly lower the qualification standard for your next level.  Is it so fucking obtuse to consider ignoring the guy by the armor and shooting other players to earn your levels?  The only reason to remove armor is because Participants still think armor matters, play in the same mindset that they play in when they play DM, and die like noobs against AC-10ers.


I do grant that OHMSS can drag a bit; that's what map-time is for, you can custom-config as you like.  Klobb is shit on Cradle; lots of things are shit on Cradle.  Runway too, it's just the nature of a huge fucking map that a piss-accuracy gun is going to be a bitch to work with.  Fortunately, I give you a knife, too.  Shank someone.  Spawn camp if you have to; it's only one or two frags and they will probably be starting with a better weapon than what you've got, so it's fair-enough.


Feel free to remove OHMSS from your server scenario cycles and do nothing but LTK, where anyone can get kills and you can bitch about spawns instead of about armor.  At least the spawning system truly has issues that are not simply a matter of people not thinking about how to succeed under the scenario's rules-set.


I've said my peace on this matter.  There is no sense in trying to appease an audience that wants not any unique or innovative experience, but rather a new plastic head on their FPS Pez dispenser that spits out a brick of self-esteem every once in a while out of a combination of luck, being on at a time when the better players aren't on, and perhaps an occasional dash of karmic pity.


I wash my hands of Participants, and hope that those who, like me, enjoyed the struggle to master a new experience heed the warning and lesson that I have.


.  It's a couple jerks who camp the armor playing an FPS and aren't afraid of "training" themselves to do better than other players.

killermonkey:
You took my sentence WAY out of context, thanks.

You can continue to ignore the simple point that OHMSS needs simple CONVAR tweaks to be mildly enjoyable to the larger populace. It's cool that you enjoy Megaman 2 and the ridiculous nature of the game. It was a different world back then, not much competing for your attention besides... Megaman 2 (oh and duck hunt).

It's not worth debating because you don't care, that so much is obvious. Thankfully we have python because you can edit stuff to your hearts content. Don't get all butt hurt if someone disagrees with you and modifies your OPEN SOURCE code.

No one here is debating that any other game mode is more or less enjoyable, all game modes have their faults, particularly Gun Game and CTK.

VC:
I'm sorry if you didn't realize that you hit the nail on the head.

Indeed it is a different world, a topic I recently wrote an essay on.  However, your patronizing assumption about the breadth of my pastimes during the late 80's/early 90's is unfounded.  I sought excellence in many fields; unfortunately, too many to allow myself to truly excel in any particular one.  Such is life.

I cared about providing new experiences, but they aren't wanted.  They want to play TV, where they're the star of the show.  I've lead the horse to water, but am not concerned if it fails to drink.  I care about Goldeneye Source, and have come to another revelation.

Goldeneye Wii had it right.  GES is too unique, too Megaman-era, too competitive for Participants.  Were it nothing more than a model and skin pack over Modern Warfare or Call of Duty or whatever the kids are playing today, it would be marginally more-successful.



It is only open because I don't have the key to encrypt it.  I'm rather disturbed that my scenarios were released in plain-text, and held my tongue only for the sake of its usefulness as examples for those who would contribute their own scenarios.  I assume the rest of GES is to be OPEN SOURCE henceforth, too.

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