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VC's Laboratory 110424: On Her Majesty's Secret Service

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Falko:
"I decided that Gun Game was lame, so I made it better."
I guess better mean more balanced.
But the newest players have difficulties to kill even one player on gungame and here they have to do damage streak on more than two players.
This is actually very frustrating for them.
I saw people cry to your mode.  :'(
Others carrying the same weapon from 9:00 to 0:00.
That was actually hilarious.
 ;)

From my point of view, as much as I love the klobb or the KF7, this is very annoying to have the green bar almost completed with those guns and be suddently killed by a rocket or a golden gun shot. I mean, what is the morale in there?
How are you suppose to win? It's like you are giving us an advice "Use your radar, look for green dots that are not moving, supposedly turning to red..."

An other small problem is that the gun "swap", after you complete your coloured bar, can occur right in the middle of a gun fight.
You're like "Great, I've got you, only two shots, even in the arm, and you're down!!!" *Sniper rifle swapped to shotgun on Runway* "NOOOOooo..." *Player died*.
Sure, you went to the next level... not enough for me.

Anyway, "headshots only" is a casual way to learn easily how to play (if it's still suppose to be a teaching tool, like you said).
And I don't see why it should be "gungame like" at all.
There is already problems with gungame and I believe that you add some more with this mod.
To be honest, I see many people complaining about OHMSS.

I actually like it (last time I played there was no body armor and I had the issue Kiihu described... two big problems but except that it was ok) or at least, I don't "dislike it".

And by the way, the grenades are actually better than the klobb.!!

killermonkey:
Two ways to fix the main problems from your post:

1. On death, your progress to the next level should carry over with X% decrease (convar)

2. To level up you must issue the !voodoo command. When you reach level up conditions your bar will go gold, you will no longer receive XP until you level up, but you will keep your current weapon at the ready.



Crying players is a good thing, that means they didn't rage quit and are willing to succeed. They will succeed at some point, they just have to keep practicing.

Ruone Delacroix:

--- Quote from: killermonkey on June 20, 2011, 01:45:01 am ---2. To level up you must issue the !voodoo command. When you reach level up conditions your bar will go gold, you will no longer receive XP until you level up, but you will keep your current weapon at the ready.
--- End quote ---

Wouldn't that just allow people to spam the AugPP7 and Golden Gun then without having to worry about getting forced to a weaker gun? I know that kills aren't as important as leveling up, but if the opportunity is there, people will take advantage of it.

Don't get me wrong, it's a good idea, but there's bound to be a better way to go at it.

killermonkey:
Forced level up on a timer or respawn?

Ruone Delacroix:
I'm thinking based on respawn. Hell, could there be a way to have it where it could be both by respawn and !voodoo? That way, the player can choose whether or not to go up after getting the "experience" for it if s/he hasn't died.

After playing a match with a friend of mine, I do have to say that there should be a slightly reduced reduction of the "experience". Starting over from scratch can be a pain. Maybe keeping something like 33% of what was earned? Overall, I'm loving it so far. It really adds to the experience of using each gun rather than just usually getting cheap killsteals in the middle of firefights.

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