Global Communications > Development Media
VC's Laboratory 110424: On Her Majesty's Secret Service
coolDisguise:
It's a nice mode, but it gets tedious when you're near the end.
I played it on Siberia yesterday and clearly those large camper-friendly maps can stretch your match quite some time. I can also imagine that some smaller maps (Facility) can't be played well if there are too many players (resp. too many players of equal skill level) on the server. At least you didn't deactivate the body armor spawns.
Furthermore (but I guess that has nothing with you gamemode) we noticed a strange radar behaviour: dots indicating players seemed nearer than usual when in fact the corresponding player was still like 100 m away.
P.S.: I love your help text for this mode ^^
VC:
"Suggest you use in-game help messages to display when you get damage bonuses"
There are in-game messages. It says PERFECT or EXCELLENT, and a guage labeled DAMAGE + appears to compliment your progress bar fashionably. What more do you want or need?
ATTENTION, you have recevied a damage bonus. Would you like to learn more? Y/y
Damage bonuses allow you to do more damage when you do damage. More is better than not more. Would you like to learn more? Y/y
More is the opposite of less. You can't do less than normal damage in this scenario, but you can do less than more, and you will begin doing less than more if you die after you receive a damage bonus that was allowing you to do more damage than you were. Would you like to learn more? Y/y
...I can do this all day, you know.
Because damage bonuses do not affect a player's behavior (the goal is the same and a player can completely ignore damage bonus and accuracy and still be successful) I'm not going to put on my Captain Obvious suit, masturbate, and fire sticky wads of hand-holding drivel onto my players' screens while they're in the middle of a god damn gunfight.
"it gets tedious when you're near the end"
This has always been a factor in Gun Game. However, since you can't KS your way through the later levels and actually have to earn them, it can go a little longer. I suggest increasing your proficiency with less-powerful weapons, and not getting killed, since that resets your progress. I also take no responsibility for three-man being played on large, camper-friendly maps. Tell KM to implement a player-count range feature on the map list like I told him to a shitlong time ago that would skip over small maps when the server is loaded and large ones when the server is light.
"strange radar behaviour"
Radar range is controled by a cvar, perhaps you have one in the other modes' configs that you have not added to OHMSS's.
Entropy-Soldier:
I don't understand how a gamemode that services those who are the most well versed in the mod is intended to replace one that is dedicated to the opposite.
VC:
It's a teaching tool.
Would you ever learn about how much damage you do, and when you do it, from Gun Game? Nope. Gun Game says "emit bullets incessantly until you get lucky."
OHMSS not only shows you graphically how well you are doing, but it even pats you on the ass for using your aim button.
The ass-patting doesn't make you uncomfortable, does it?
Entropy-Soldier:
I simply feel inclined to say something is because you're claiming this is a replacement for a gamemode that it shares little with other than the basic leveling up/down premise.
The whole point of gunlame is to give lesser skilled players a direct advantage to allow them to catch up as the game progresses. Making a skill based gamemode out a mechanic intended for the opposite is a bit silly.
I'm not uncomfortable i mean come on why would you think so I'm acting normal nothing weird here or anything *nervous laughter*
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