I decided that Gun Game was lame, so I made it better. Presenting
OHMSS.
Concept:To qualify for OO-status, an agent must be ready to use any weapon available to complete his objective. Prove yourself by dealing lethal damage with a variety of weapons ranging from mighty to humble.
The weapon-ladder principle still applies, you work your way from Gold PP7 to Slap one weapon at a time. However, this game is based on actual weapon proficiency and survival skill, not simply spamming your Klobb at everything that moves until you hit someone who was just tagged by an RC-P90.
To increase your level, you must do 200% damage.If you die, your progress-to-next resets.
Aim your weapons to increase your power.The progress bar may appear Gold, Green, or Blue.
Gold: You have not struck limb or body for this weapon, and can earn a two-stage damage bonus.
Green: You have hit limb or body at least once, and can earn a one-stage damage bonus.
Blue: You have hit limb or body too many times, and cannot earn a damage bonus this inning for this weapon.
Damage bonus is granted when you reach 200 damage and meet the qualification standard. Bonuses will accumulate if you qualify with multiple weapons during an inning.
Golden GloveThe final stage arms you with only the slap. However, it will always do lethal damage because you're a pimp.
Other Differences between OHMSS and Gun Game* Knife does count toward your 200 damage, but does not affect other player's level.
* Body armor is enabled, since staying alive matters in OHMSS.
Special Thanks to today's beta-testing crew.Now, get it on your servers so Gun Game can be long forgotten.
Revision 1(Direct Download: http://wcservers.net/Goldeneye/gameplays/OHMSS.zip)Beta Software, no warranty implied.I literally wrote this up this afternoon, so it needs public testing and feedback to fine-tune its mechanics and to resolve any remaining bugs. However, it seems to work correctly in a three-way.
Known Issues.Revision 1:- Shotgun damage can spill over into the next weapon's inning, because each pellet is a seperate damage event.
Should be mitigated in Revision 2.- Suicide by falling does not (seem to) penalize the player by one level.
Should be fixed for Revision 2.- Unable to fire weapon after level-up.
Single incident report, need more information.Technical detail on the accuracy/damage-bonus system.
To earn a Perfect ranking, all your hits must be above 62.5% maximum damage, which is normally headshots-only. A few weapons, like shotguns and explosives, vary from the basic 100%/50%/25% Goldeneye damage pattern. Hits that do not meet that level will count against you. One weak strike will disqualify you from Perfect ranking, more will disqualify you from Excellent ranking; how many depends on the weapon. Precise weapons will disqualify you with two bad hits, while loose weapons like DD44 and Klobb are more forgiving.