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Author Topic: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)  (Read 69506 times)

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Sean [Baron]

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[CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« on: July 09, 2007, 10:23:37 pm »

Click for larger image



Model and Texture by Turboracer and Spider respectively.

Enjoy!
« Last Edit: February 25, 2009, 09:37:17 pm by JcFerggy »
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.sh4k3n

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #1 on: July 19, 2007, 09:09:22 pm »

I really like this one, especially the way the scar came out.
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Aalesund

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #2 on: August 11, 2007, 08:49:11 am »

Great work, and the scar looks fantastic!
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Blindside

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #3 on: January 18, 2008, 12:20:15 am »

Great model, but please make sure its not like the jaws physics and model, its all screwy.
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Jackred666

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #4 on: February 24, 2008, 07:44:37 pm »

Please put this model into the mod it looks perfect i mean those scars do stand out on his design and i think he do just fine.
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gggg

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #5 on: March 16, 2008, 03:03:13 am »

keep up the good work... r there gonna be guards skin or single player?
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Jackred666

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #6 on: March 16, 2008, 04:21:25 am »

How cool will you guys make single player already multiplayer got alot of people playing your mod.
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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #7 on: May 27, 2008, 06:48:11 pm »

That's realy cool :D
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Armoured-Fury

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #8 on: June 08, 2008, 05:03:00 am »

Damn you scar fanatics! lol.

Yeh looks pretty good but doesn't look much like Sean Bean =-/
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7FoX

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #9 on: June 23, 2009, 02:57:08 pm »

Just this model ? the janus model, right ?

and the 006 model ?

Josh [SLX]

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #10 on: July 06, 2009, 12:29:45 pm »

So whats the update on 006?

Is the model incomplete? Buggy? Do the 2 different models for 006 and Janus not match up?

Give us a verdict, Spider and Turboracer.
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Milton Malt

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #11 on: July 08, 2009, 09:03:22 pm »

That looks great! Reminds me a tad lot of the Harvey Dent Two-Face.

I feel so awkward typing from my Wii.
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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #12 on: July 08, 2009, 09:18:08 pm »

Just this model ? the janus model, right ?

and the 006 model ?

Jonathan [Spider]

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #13 on: July 09, 2009, 09:53:45 am »

its a surprise you guys all will be clear in good time MUhhahah
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Matteobin

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #14 on: August 19, 2012, 03:37:56 pm »

I was thinking... why haven't you added the Janus character into the game yet?

You have the model, haven't you?
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Rick Astley

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #15 on: August 20, 2012, 10:54:00 am »

thats a good question?

maybe they are still making the model?
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terps4life90

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #16 on: February 21, 2013, 06:48:00 am »

How is this character not finished? This render was back in 2007. That was like 6 years ago LOL!
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major

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #17 on: February 21, 2013, 07:40:13 am »

How is this character not finished? This render was back in 2007. That was like 6 years ago LOL!

From all your bitching you do, you could learn and do all the things you want yourself.
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terps4life90

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #18 on: February 21, 2013, 07:48:31 am »

From all your bitching you do, you could learn and do all the things you want yourself.

How about you quit avoiding it with your usual bitching and answer the question. I have ever right to bitch, what you people need is some Gordon Ramsay discipline.
« Last Edit: February 21, 2013, 07:54:12 am by terps4life90 »
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major

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #19 on: February 21, 2013, 08:27:55 am »

How about you quit avoiding it with your usual bitching and answer the question. I have ever right to bitch, what you people need is some Gordon Ramsay discipline.

Gordon Ramsay leads by example, not sitting around and do nothing and complaining. So if you wanna follow his footsteps, start teaching people how to model, texture, animate and code.


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Model and Texture by Turboracer and Spider respectively.

Both devs are retired or inactive. Do you think if we had fully finished and ingame characters we'd not release them? People work on things, become inactive and we loose all that work. Things work different now then they did years ago. We could easily loose a lot of work if a developer left back in old releases. We loose source files and cannot work on things anymore, forcing us to redo the work.

We loose a modeler or animator or such, we loose a majority of the work they were working on. A mapper could have 5 maps 90% finished then go AWOL. Unless we have the source files, we loose all that work pretty much.

We've fixed a lot of these issues as of late having to do with devs submitting files and such to alleviate this. However, this doesn't fix the past.

 We've lost a lot of work with devs coming and going. Tracking people down and getting them to find there old work isn't the easiest thing. Main reason we've redone maps, weapon models, and other things over. We simply don't have the old files.
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Jonathon [SSL]

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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #20 on: February 21, 2013, 03:16:53 pm »

We loose a modeler or animator or such, we loose a majority of the work they were working on. A modeler could have 5 characters 90% finished then go AWOL. Unless we have the source files, we loose all that work pretty much.

Fixed for accuracy.
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Re: [CHAR] Alec Treveylan (Janus) Render (7/09/2007)
« Reply #21 on: February 21, 2013, 06:03:56 pm »

As you can see in the picture on the first page, it's only the model of Janus face.
This means even if we had that model, the whole body would need to be modelled too, because we cannot (read: we don't want to) simply stick the new face texture to the Alec body.
Beside this there are also other issues like distinctability of the characters.

If you ask me, he should only be included as a secondary skin for alec anyway, not as a whole new character.
IMO there are lots of far more important characters i'd like to add first before creating alternative skins for allready existing ones.
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