Debriefing > Questions, Help, & How To's

Plugin Questions

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killermonkey:

--- Quote from: keithdok on April 15, 2011, 10:07:22 pm ---The attitude and sense of entitlement some players have is alternately amusing and horrifying. Somebody actually told me today that I was "violating freedom of speech". LOL. I fear for our children if this is the quality of their education. People have already accused me of power tripping, of having "hurt feelings", of being ego driven, all for the "crime" of taking the time to learn how to host a server on my own PC, let them play on it, and then have the GALL to organize it the way I like it. As I said, cursing is fine. "Mod sass" is fine. Trash talk is fine. Literally the ONLY rule I enforce is to expect people not be racist, homophobic creeps. It's amazing.

--- End quote ---

The problem is these kids are "educated" by their douchebag parents who give them everything they want. They don't have to work a day in their life for anything and then when somebody with the balls to say NO comes by, its a matter of "restricting their freedoms" or "making it unfair."

I say keep up the good work, maybe we can (slightly) reverse the trend of entitled idiots around the world. They grow up to being lazy asses and government leaches anyway...

keithdok:
Thanks. One other question. I've read that GE:S is supposed to have a few seconds of spawn invulnerability. I'm running a 100% License to Kill server, and I've never seen this apply to anyone. I'd really like to have 3-4 seconds of invulnerability when players spawn. How can I accomplish that?

coolDisguise:
As far as I know the duration of the invulnerability depends on how many people are on the server and if the person that is invulnerable shoots. If so, the invulnerability breaks.

killermonkey:
The spawn invulnerability is broken in v4.1

It will be fixed in a future update, sorry.

The best thing you can do right now is modify the LTK python script to emulate the spawn invulnerability.

keithdok:
Another question. Is there a way to "weight" the various weaponsets so that some are more likely to occur than others?

I've also decided to allow voice for now and just mute idiots as they identify themselves.

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