Editing and Customization > Modding Help

Playing custom sounds

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Troy:
Is it possible to play custom sounds that are not included with GoldenEye: Source?  In my python file, I have tried this:


--- Code: ---
GEUtil.PrecacheSound("sound/quake/firstblood.mp3")
GEUtil.PrecacheSound("sound/quake/play.wav")

GEUtil.PlaySoundToPlayer(player, "sound/quake/firstblood.mp3")
GEUtil.PlaySound("sound/quake/play.wav")
--- End code ---

I looked at the other game mode files, and they have an argument versus a path.

Proxie:
Download this: http://www.mediafire.com/?zrn1z261gypc3g1 and follow the instructions.

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