Editing and Customization > Modding Help
Playing custom sounds
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Troy:
Is it possible to play custom sounds that are not included with GoldenEye: Source? In my python file, I have tried this:
--- Code: ---
GEUtil.PrecacheSound("sound/quake/firstblood.mp3")
GEUtil.PrecacheSound("sound/quake/play.wav")
GEUtil.PlaySoundToPlayer(player, "sound/quake/firstblood.mp3")
GEUtil.PlaySound("sound/quake/play.wav")
--- End code ---
I looked at the other game mode files, and they have an argument versus a path.
Proxie:
Download this: http://www.mediafire.com/?zrn1z261gypc3g1 and follow the instructions.
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