Debriefing > Off-Topic Lounge
A look at Unreal Engine 3
Wake[of]theBunT:
Meh I don't wish we were on that tbo :P
Because I remember when I made goldeneye00 my 3D artist/coder I got said UE3 just wasnt friendly enough for modders and we went with crysis. Obviously it didnt pan but clearly source has the best resources for the majority of modders (amateur) to actually excel in.
No point being on a crazy good engine if only experts can contribute, won't make many mods :P
Enzo.Matrix:
Playability and Popularity.. that is why we are on Source.
VC:
Don't forget Steamworks! That helped us get so many pl...
What?
Crap. If only we had a programmer who could create a content distribution platform for us.
killermonkey:
--- Quote from: VC on April 08, 2011, 05:49:10 am ---Crap. If only we had a programmer who could create a content distribution platform for us.
--- End quote ---
We did until he sold out to ModDB
Most of these "advancements" are DirectX 11 plugs... lame (thank Microsoft for their awesomeness). The others are pretty generic besides the hair thing.
The SDK tools are clearly several generations better than ANYTHING Valve has released. Then again, Valve can't even document its own fucking source code so I don't expect much from those clowns.
VC:
I expect hats.
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