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Author Topic: Q Lab ; Special Report  (Read 45705 times)

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terps4life90

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Re: Q Lab ; Special Report
« Reply #45 on: June 28, 2011, 01:05:09 am »

Whats the word on this, been 3 almost 4 months and no one has posted in this thread.
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Mangley

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Re: Q Lab ; Special Report
« Reply #46 on: June 28, 2011, 02:57:37 am »

Whats the word on this, been 3 almost 4 months and no one has posted in this thread.

When you are thrown a bone, do not expect all the meat to be on it.

That would be a suitable impromptu analogy...

To build on it poorly, there are more bones before you have a complete skeleton!
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Entropy-Soldier

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Re: Q Lab ; Special Report
« Reply #47 on: June 28, 2011, 03:35:10 am »

don't tell him about the skeleton!!! D:>
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terps4life90

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Re: Q Lab ; Special Report
« Reply #48 on: June 28, 2011, 05:06:46 am »

I understand that "anal"ogy but that doesnt answer my question.
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Gabbo

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Re: Q Lab ; Special Report
« Reply #49 on: June 29, 2011, 06:38:07 pm »

I understand that "anal"ogy but that doesnt answer my question.
We're busy working away on all things GES. Also - skeletons. When we have more news, it will get its own dedicated post so it doesn't get lost in something 3-4 months old.
Better?   
« Last Edit: June 29, 2011, 06:40:41 pm by Gabbo »
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terps4life90

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Re: Q Lab ; Special Report
« Reply #50 on: June 29, 2011, 08:02:33 pm »

I think so :)
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major

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Re: Q Lab ; Special Report
« Reply #51 on: June 29, 2011, 10:38:02 pm »

Like always said, when a team(specially ours) is quiet for a while its typically good. You can see by our post counts and general activity we are still here. As you can see from KM little update couple weeks ago, he is extremely busy with coding. And all other fronts are just as busy working away.

We are to the point where we arn't just throwing tons of content aimlessly into a new version. But we are redoing/making content mash together more smoothly, for a in general way better game. While there will always be the big groundbreaking features we add every release, there is stuff a lot of people wont notice but makes the game run tons better.
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deuxhero

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Re: Q Lab ; Special Report
« Reply #52 on: October 11, 2011, 05:00:17 am »

Do bots not count for achievements?

Why call them bots and not Sims?
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Rick Astley

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Re: Q Lab ; Special Report
« Reply #53 on: October 11, 2011, 09:29:53 am »

Well i think there should be some achievements for Killing Bots and such

like

Agent- Kill 50 Bots

Secret Agent- Kill 100 Bots

00 Agent- Kill 500 Bots
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coolDisguise

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Re: Q Lab ; Special Report
« Reply #54 on: October 11, 2011, 09:50:16 am »

Do bots not count for achievements?

Why call them bots and not Sims?

While the bots in PD were called Sims, most people can refer more easily to the term 'bots', after all, I think.

As for those bot related achievements - if there'll be any - I'd vote for winning matches with x bots set to a certain difficulty level rather than mindlessly killing y bots.
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