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Author Topic: So What can we expect for 4.2?  (Read 76003 times)

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Proxie

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Re: So What can we expect for 4.2?
« Reply #15 on: March 30, 2011, 06:52:16 pm »

That model was terrible... It was just B's (Or Helicopter pilot) eyes between an orange and black hood with a Bond suit.
If they do this character, It should be totally revamped.

No, was the Janus Special Forces body.  The Terrorist has a unique head that no one else uses, AFAIK.  Helicopter Pilot had a visor to cover his eyes,
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Storm101

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Re: So What can we expect for 4.2?
« Reply #16 on: March 30, 2011, 07:27:44 pm »

I second Caverns, Aztec and Egyptian Classic. Dam Classic would be great, too.
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Rick Astley

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Re: So What can we expect for 4.2?
« Reply #17 on: March 31, 2011, 01:18:07 am »

I second Caverns, Aztec and Egyptian Classic. Dam Classic would be great, too.

I think Dam XBLA would be much much better- i saw the pictures of the dam from the cancelled XboxLive Arcade version and they were fantastic...honestly i hate nintendo from the bottom of my heart for making them cancel the xbla version
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deuxhero

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Re: So What can we expect for 4.2?
« Reply #18 on: April 24, 2011, 06:22:49 am »

It's Activision that prevented the release.
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Jonathon [SSL]

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Re: So What can we expect for 4.2?
« Reply #19 on: April 24, 2011, 02:17:11 pm »

No, it was Nintendo, they wanted to have it on the Wii too with a ridiculous amount of a cut of the money made. It wasn't technically possible on the Wii, so the whole project got shut down.
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markpeterjameslegg

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Re: So What can we expect for 4.2?
« Reply #20 on: April 24, 2011, 04:06:31 pm »

I'd like to see:-

Dual wielding
Bots
Shooting gallery with challenges & scoreboard (So we can compete for first place)
Caverns overhaul (Like Silo got)
Caverns front area
Surface map
Streets map
Depot map
Jungle map
Frigate map (But not as compact as the original)

How's that for a list, should only take a few years, ha ha.
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Bashe

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Re: So What can we expect for 4.2?
« Reply #21 on: April 24, 2011, 06:23:43 pm »

People actually playing

:|
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markpeterjameslegg

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Re: So What can we expect for 4.2?
« Reply #22 on: April 24, 2011, 06:26:05 pm »

People actually playing

:|

Particularly in the UK, definitely need more UK players.
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namajnaG

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Re: So What can we expect for 4.2?
« Reply #23 on: April 24, 2011, 09:02:41 pm »

People actually playing

:|

It ain't so bad... I don't know about UK but 2 US servers are normally almost filled.

Gabbo

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Re: So What can we expect for 4.2?
« Reply #24 on: April 25, 2011, 03:34:58 am »

Am I the only one hoping to see Q and Jack Wade make appearances?
Major plays "4.2" because he likes to mess with people.
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liamcadhain

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Re: So What can we expect for 4.2?
« Reply #25 on: April 25, 2011, 11:42:28 am »

People actually playing

:|

That and dual wielding like in the original if only for the chaotic factor :)
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namajnaG

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Re: So What can we expect for 4.2?
« Reply #26 on: April 25, 2011, 10:58:45 pm »

That and dual wielding like in the original if only for the chaotic factor :)

Make it a toggleable option in the console because the original mutliplayer did not have dual wielding, And to keep balance within all players. (That is if the dev's actually do it.)

JcFerggy

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Re: So What can we expect for 4.2?
« Reply #27 on: April 30, 2011, 03:05:46 am »

The only way I can see Duals working is if it was its own game mode. It would only happen if the weapon set had two of the same weapon on two different slots. So ingame the player would have to travel to one weapon spawn, then go to the other weapon spawn, obtaining two unique weapons slots.
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kraid

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Re: So What can we expect for 4.2?
« Reply #28 on: April 30, 2011, 07:47:41 am »

IMO it could work at least for the pistols and other weak weapons like the klobb.
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liamcadhain

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Re: So What can we expect for 4.2?
« Reply #29 on: April 30, 2011, 11:25:13 am »

The only way I can see Duals working is if it was its own game mode. It would only happen if the weapon set had two of the same weapon on two different slots. So ingame the player would have to travel to one weapon spawn, then go to the other weapon spawn, obtaining two unique weapons slots.
True, it would be total anarchy in other games modes like LTK for example. But DM wouldn't be too bad with it especially if you could dual wield weaker weapons like the Klobb as Kraid suggested
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